About this Event
Most people associate trading card games with decks and rules, but did you know there's more to them that meets the eye? They're systems of resources, interaction, worldbuilding, scarcity, play, and collectability.
Join PHD game designer Sam Shields across four hands-on sessions, where participants will learn how TCGs work as games, why cards become desirable, how to prototype their own card systems, and how card games move between physical, digital, open-source, and hybrid formats.
Supplies will br provided, just bring a creative and curious mind!
Agenda
🕑: 01:00 PM - 05:00 PM
Day 1: The Core of Trading Card Gameplay: Resources and Interactions
Info: Introduction on how available cards, revealed information, attack, defense, etc. can all be conceptualized as resources. How do interactions (mechanics) translate between card resources? What goes into making a card?
🕑: 01:00 PM - 05:00 PM
Day 2: The Core of Trading Card Collectability: Worldbuilding and Scarcity
Info: What is collectability driven by? What is hidden collectability?
🕑: 01:00 PM - 05:00 PM
Day 3: Prototyping Trading Card Games: Sharpies, Dice, Bits of Paper
Info: Introduction to prototyping and 1-1 support
🕑: 01:00 PM - 05:00 PM
Day 4: Cards in the World: Printing, Digital, and Beyond
Info: What are the different mediums and distribution channels for cards in the world? What are the affordances of these methods?
Event venue & nearby stays
The Museum of Art and Digital Entertainment, 921 Washington Street, Oakland, United States