About this Event
Who is this for?
This is for people who work on or care about co-ops, community projects, and social impact — especially those who use storytelling in their work. If you've been curious about AI and keep hearing the term "vibe coding" but haven't found a gentle way in, this is a good place to start.
You don't need to know how to code, what vibe coding is, or how AI tools work. You just need to show up.
* Please note that this workshop will be open toa maximum of 8 people, so please be sure that you can make it.
What will we do?
Games are a powerful way to carry a story — they put your audience inside it. In this session, we explore how games can be used to tell stories meaningfully, then build one using AI-assisted vibe coding tools.
We'll start by playing and unpicking a set of sample games — understanding how they were prompted and what makes them work. Then you'll design and build your own short browser game (3–7 minutes of play) by describing what you want to an AI, guided step by step. By the end, you'll have made something playable — and you'll know from experience what "vibe coding with AI" actually means.
The games you'll explore and make are short — a few minutes of play — but designed to carry weight. If you'd like a sense of what this can look like, take a look at Game Poems Magazine, an online journal publishing short, playable games as a form of poetry. We're not affiliated, but it's the closest thing to a kindred spirit out there — and everything is free to play.
What to expect:
- Explore sample games and decode how they were made
- Design your own game concept — with or without a story ready
- Build a working browser game using AI prompting
- Share and play each other's games at the end
Bring your own story, characters, or visual assets if you have them — but you're equally welcome to arrive with nothing and find one in the room.
What you'll need:
Please bring a laptop. We'll walk through any setup together at the start of the session.
About the Organiser
This workshop is part of Playable Stories, Into Storymode's programme of events exploring games as a storytelling medium.
Into Storymode is a creative practice exploring how games and interactive experiences can be used to tell stories that matter. We run Playable Stories — an ongoing programme of workshops and events for people who want to make, share, and think about games as a storytelling medium.
William Wong is the Founder & Game Designer of Into Storymode, and a London-based game designer and creative technologist exploring how personal stories and emotional themes can become meaningful playable experiences. His background spans narrative games, interactive media, XR, computational art, and creative education.
About the Venue
SPACE4 is a part of Outlandish, a tech worker-cooperative committed to creating social and economic change. We run SPACE4 to invest in our local community, democratic business, and social movements. We achieve this through providing affordable workspace, networking and training events, and consultancy from our base in Finsbury Park. We are a hub for social innovators and digital activists. Don’t hesitate to get in touch or visit us.
SPACE4 Website: https://space4.tech
Follow us on socials: https://linktr.ee/space4coop
Event Venue & Nearby Stays
SPACE4, 113 Fonthill Road, London, United Kingdom
GBP 5.00











