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Sat, 24 Oct, 2026 at 10:00 am UTC-05:00

Halloween Havoc IV

  • GameKnight Games and Cool Stuff · Winnipeg
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Halloween Havoc IV
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It’s that spooky time of year again! Time in the Blood Bowl World, and it is time for Halloween Havoc!
Halloween Havoc IV is a three round Halloween Themed Blood Bowl Tournament. This is a Swiss-Style, resurrection tournament, using the Graveyard Weather Table, and the Sylvanian Kick-off table (See below for rules). The first game will be determined by a random matchup. The remaining games will be determined by tournament points. Seating will be limited to 20 players.
## Specifics ##
Date: 24th October 2026.
Location: 519 Osborne Street Winnipeg, Manitoba, R3L2A9

## Schedule ##
Game 1: 10:30-12:45
Lunch Break: 12:45-1:30
Game 2: 1:30-3:45
Game 3: 3:45-6:00
Tournament Calculations/Awards Presentation: 6:00-6:30

## Registration ##
Tickets and Rosters due October 21 @ 9pm.
Tickets:

Rosters:
https://tourplay.net/en/blood-bowl/halloween-havoc-v
## What is Provided ##
Rosters
A pair of custom 6 sided event dice
Bands to mark skills with chart to associate skills
Required charts and tables for alternate weather etc.

## What to Bring ##
Your Blood Bowl Team (Minimum 3 colors, fully painted would be nice, but not necessary)
Block Dice, D6,D8, D16, Ball and Templates
Turn, Re-roll and TD markers
Season 3 Rule book
A smart phone or device to access Tourplay

## Team Building and Skills ##
Tier 1 1100k – Amazons, Dark Elves, High Elves, Lizards, Necromantic Horror, Norse, Orcs, OWA, Shambling Undead, Underworld Denizens, Wood Elves.

6 skills points (of which 3 can be elite), 0 players may have stacked skills, 1 star player
Tier 2 1130k – Dwarves, Imperial Nobility, Human, Nurgle, Skaven, Vampires, Tomb kings.

7sp, max 7 primary, 2 secondary (of which 4 can be elite), 1 player may have stacked primary skills or single stat, 1 star player, 1 stat of AV or MV for 2sp.
Tier 3 1130k - Black Orcs, Bretonnians, Chaos Chosen, Chaos Renegades, Chaos Dwarves, Elven Union, Khorne.

8sp, max 8 primary, 3 secondary (of which 4 can be elite), 1 player may have stacked primary skills or single stat, 1 star player, 1 stat of AV or MV for 2sp.
Tier 4 1100k - Snotlings*, Goblins*, Gnomes*, Ogres*, Halflings*

10 sp, max 10 primary 3 secondary (of which 4 can be elite), 1 player may have stacked primary skills or single MV/AV stat, 2 star players, 1 Stat increase of ST, PA or AG for 3sp (no stacking), or 1 stat of MV or AV for 2sp.
Secondary skills may be swapped for a primary.

## Star Players ##

All stars cost 1 skill, the following stars have an extra cost. Teams must have 11 players before selecting any stars.

Deeproot Strongbranch 2sp
H'thark The Unstoppable 2sp
Maple Highgrove 2sp
Varag Ghoul-Chewer 2sp
Skitter Stab-Stab 2sp
Jordell Freshbreeze 2sp
Skrorg Snowpelt 3sp
Ripper Bolgrot 2sp
Crak & Crumbleberry 3sp
Zolcath the Zoat 2sp
Cindy Piewhistle 3sp
Bomber Dribblesnot 3sp
Hakflem Skuttlespike 3sp
Morg 'n' Thorg 3sp
Griff Oberwald 4sp

## Inducements ##

All common inducements 2025 rule book are allowed, except Prayers to Nuffle, only available as detailed below. No other additional cards or Inducements from GW publications are being used.
0-5 5k Temp Cheerleaders
0-1 15k Bretonnian Pastries
0-5 20k Assistant Coach
0-1 25k Team Mascot
0-1 30k Weather Mage
0-1 30k Roll on the Prayer Nuffle table
0-2 50k Bloodweiser Kegs
0-3 50k (Bribery and Corruption) / 100k Bribe
0-8 100k Extra Team Training
0-1 100k Wandering Apothecaries/ Mortuary Assistant/Plague Doctor
0-1 150k Riotous Rookies
0-1 100k Halfling Master Chef (Only Available to Halfling Teams)

# Sylvanian Spotlight Bonus #

All Sylvanian Spotlight teams that play during this special Halloween event, receive a Halloween Punch Keg for free as per the standard inducement rules (Bloodwiser keg). This extra inducement is only included if you bring an appropriate model. This could be a mini, a skull cup, or something of a similar theme.
# Special Halloween Rules #
Coaches will receive one Treat Bag (See below for details) per game, to give to a player until the end of the game, if one or more of the following are accomplished:
Bring a team that is fully painted (no primer seen) and based (at least painted)
Bring a Halloween Treat for everyone at the tournament
Come in a costume
If more than one is accomplished, you may +/- 1 to the Treat Bag D8 roll if you wish.

# Graveyard Weather Table #
(2) Angry Locals: An angry mob of locals has arrived at the stadium looking for the town Necromancer. Unable to find the fiend, they decide he’s disguised himself as one of the players! Both coaches roll off. The coach that rolls the lowest randomly selects one of their players from among those on the pitch. That player is immediately removed from the pitch and placed in the Reserves Box, where they will hide until the end of the game, or until this weather condition is replaced by another. If the roll-off is a tie, do not roll again. Instead both coaches must randomly select a player to hide from the locals. If this weather condition is rolled again, this process is repeated: the locals are nothing if not generous in their misplaced suspicion of players.

(3-4) Fog: A real pea-souper has descended, reducing visibility to almost nothing! While the fog persists, only Quick pass or Short pass actions can be attempted and the number of squares a player can attempt to Rush is reduced by one (to a minimum of 1). Additionally, the referee is far less likely to spot any foul play that occurs. Whilst this weather condition is in effect, players cannot be Sent-off for committing a Foul, even if they roll a natural double on either the Armour roll or Injury Roll.
(5-9) Perfect Conditions: It’s a bit gloomy, and there’s a strong suggestion of faint voices whispering too quietly to be heard, but otherwise it’s perfect Blood Bowl Weather.
(10-11) Pouring Rain: A torrential downpour leaves the players soaked and the ball very slippery! Apply a -1 modifier everytime a player makes an Agility test to catch or pick up the ball, or to attempt to interfere with a pass.
(12) Lightning: Thunder rumbles and the night sky is lit up by regular lightning strikes. At the end of every turn, roll a D6. On a roll of a 1, a single randomly selected player on the active team is struck by lightning and immediately Knocked Down. When a player is Knocked Down by lightning, you may apply a +1 modifier to either the Armour or Injury roll. This modifier may be applied after the roll has been made.

# Sylvanian Kick-Off Table #
(2) Hungry Fans: The fans in the crowd have begun to get a bit peckish, and the players in the dugout look particularly tasty! Both coaches roll a D6 and add their Dedicated Fans characteristic. The team that scored the lowest (or both teams in the case of a tie) randomly selects one player in their dugout. Immediately make an injury roll for that player.
(3) Chilling Howl: The terrifying sound of baying Werewolves can be heard throughout the stadium. Both coaches roll a D6. The team that scored the lowest (or both teams in the case of a tie) randomly selects one of their players on the pitch. During each player’s next turn, that player is frozen by fear and may not move, perform any actions, and does not have a Tackle Zone.
(4) Thrown Pumpkins: Pumpkins are often handed out at games in Sylvania, and usually end up being thrown at players! Each coach may randomly select two players from the opposing team and make an Armour Roll for them. If the Armour roll is successful, do not make an Injury Roll; instead that player is automatically Stunned.
(5) High Kick: One open player on the receiving team may be moved any number of squares of squares, regardless of their MA, and placed in the same square the ball will land in.
(6) Cheering Fans: Both coaches roll a D6 and add the number of cheerleaders on their Team Draft list. The coach with the highest total may immediately roll once on the Prayers to Nuffle Table. Note that if you roll a result that is currently in effect, you must re-roll it. However, if you roll a result that has been rolled previously but has since expired, there is no need to re-roll it.
(7) Brilliant Coaching: Both coaches roll a D6 and add the number of Assistant Coaches on their Team Draft list. The coach with the highest total gains one extra team re-roll for the drive ahead. If the team re-roll is not used before the end of the drive, it is lost. In the case of a tie, neither coach gains an extra team re-roll
(8) Changing Weather: Make a new roll on the Weather table and apply that result. If the weather result is “Perfect Conditions” as a result of this roll, the ball will scatter, as described on page 25 of the Blood Bowl rulebook, before landing.
(9) Quick Snap: D3+3 Open players on the receiving team may immediately move one square in any direction.
(10) Zombified Hands: Sometimes, even parts of the Undead can keep moving when separated from their original body! Both coaches roll a D6. The team that scored the lowest (or both in the case of a tie) randomly selects one of their players on the pitch. That player has randomly been grabbed by a zombified hand; until the end of the drive reduce that player’s MA by 1.
(11) Boo: Ghosts and Spectres enjoy nothing more than giving players a good old fright in the middle of a game. Both coaches roll a D6. The team that scored the lowest (or both in the case of a tie) randomly selects one of their players on the pitch. The player has been spooked by the sudden appearance of a ghost and is immediately Placed Prone.
(12) The Restless Dead: Even the dead enjoy Blood Bowl, and some will climb from their graves mid-game to have one last chance at glory! Both Coaches immediately gain a Zombie Lineman for the duration of the drive. This Zombie Lineman can mean that teams have more than 11 players on the pitch for this drive, and can be placed anywhere in its team’s half, but not in either of the Wide Zones. At the end of the drive, remove the Zombie Lineman from play.

# Treat Bags #
One Treat Bag can be used per game. Prior to any drive, before players set up, select a player to eat the treat bag. Roll a D8 and apply the results (you may +/- 1 to the roll if you achieved two or more requirements).
(1) Poison Candy: The chosen player must miss the next drive.
(2) Regular Candy: No effect.
(3) Fungus Candy: The chosen player gains the Bonehead trait and Thick Skull for this drive. If the player already has Bonehead or Thick Skull they only gain the trait/skill they don’t have. Players with the Really Stupid, Unchanneled Fury and Animal Savagery trait cannot gain the Bonehead Trait.
(4)Rotten Candy: The chosen player gains the Projectile Vomit Trait until the end of the drive. If the chosen player already has the Projectile Vomit Trait there is no effect.
(5) Sugar Candy: The chosen player gains the Sprint until the end of the drive. If the chosen player already has this skill, there is no effect.
(6) Protein Candy: The chosen player gains Mighty Blow +1 until the end of the drive. If the chosen player already has this skill, there is no effect.
(7) Magic Candy: The chosen player gains the Pro until the end of the drive. If the chosen player already has this skill, there is no effect.
(8) Warpstone Candy: The chosen player may select one Mutation Skill that they will have until the end of the drive.

## Scoring ##

20 points for a win.
10 points for a draw.
2 points for a perfect defence (No TDs conceded).
1 point for each TD and CAS scored (up to 3 max).
Giving a max score of 28 points per round.

## Casualties ##

The following skills/actions count as Casualties for scoring tournament points:
Blocks
Fouls
Pushing a player into the crowd
Projectile Vomit
Stabs
Chainsaws
Bombardier
Ball and Chain
Diving Tackle
Thrown/Kicked team-mate hitting an opposition player
Arm Bar
Failed Dodges

Did your player have an ‘interaction’ with the opponent’s player to cause the Casualty? It will count. Failed rushes do not count.


## Tiebreakers ##

Head to Head, CAS difference, TD difference, Lowest Tier.

## Awards ##

Halloween Champion.*
End Boss (Runner Up in Standings)*
Most TDs.*
Most Beast (Casualties).*
Best presented team/dressed Halloween theme.
Stunty Cup (if 3 or more Stunties).*
Wooden Spoon.
Share the Wealth: Players cannot win more than one prize marked with a *.






Questions can be emailed to:[email protected] You can also contact Michael Bazylewski on Messenger

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GameKnight Games and Cool Stuff, 519 Osborne St, Winnipeg, MB R3L 2A9, Canada

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