About this Event
DOWNLOAD THIS EVENT PACK HERE WYSIWYG - The Saganor Gate.pdf
The Saganor Gate
A Horus Heresy Event at JustPlayGames Liverpool
01/03/2026
Setting
“In the Far Future of the 41st Millenium the jungle world of Saganor is a Forbidden planet. Sealed by the Inquisition, heavily defended, but contested by the enemies of Mankind. Saganor’s destiny was changed forever by the actions of desperate heroes and ruthless killers. Changed by the Horus Heresy.
An Eldar Maiden world, it’s Xenos population long exterminated during the Great Crusade. Saganor held one last secret in its deadly dense jungles. The planets Web Way gate had been sealed and hidden. But Horus knew of its existence, knew of its tactical importance. If secured, this gate would ensure the destruction of Calastar, The Impossible City in the Web Way.”
The Event Format
A one-day narrative event. 12 players will wage war over 2 rounds across 6x4ft tables to decide the fate of Saganor and of The Impossible City! The day will consist of 2 bespoke, narrative driven missions, pitching the Traitor Legions and their Allies against the Loyalist forces.
This is not a competitive event, the expectation is lists will be created in a narrative style. There may be individual prizes for strange occurrences or achievements. But there are no personal awards for winning the most games or scoring the most victory points. Games will initially be fought against random opponents from the opposite faction, with game results and variation of forces deciding further match ups. The outcome of each game will influence the final round, and which faction wins the day.
List Submission
Players are to attend with army lists totalling 2500 points which must be Traitor or Loyalist, as per the ticket purchased.
Lists to be submitted by Friday the 20th of February to allow time for list vetting and any feedback. Please feel free to submit your lists sooner.
Army list submission and questions are to be sent to Marc at [email protected] or on the Just Play Horus Heresy Whatsapp Group.
Tickets – Available on Eventbrite
£25 - Please purchase the ticket for your preferred allegiance. Loyalist or Traitor.
The cut off for refunds is Friday the 20th of February.
Prizes
Glory for the Emperor/Warmaster is all that matters!
That said. We all like a little glory for ourselves.
Members of the winning allegiance will each win a prize and be rewarded with the much-coveted WYSIWYG Winners Certificate!
Although this is not a competitive event, the Most Honoured Traitor and Loyalist players will be acknowledged for their efforts. These will be awarded for the total of Favourite Opponent, Game Victories, and Rule of Cool votes.
Rule of Cool Competition – Best Unit Equipped with a Flame Trait Weapon!
Any unit that has a Flame weapon may be entered for this competition. It’s almost like we’re recommending you bring Flame weapons or something…
Painting and Modelling
All models to be fully built, painted to a tabletop standard (3 colours minimum), and fully based if the model has one.
List Building Restrictions
Please build lists with a view to bringing something narrative and not with the aim of curb stomping your opponents.
All units and rules from official Warhammer publications, including all Legacy PDF’s and Journals are valid at this event.
Lords of War may be selected, within the usual points limits of 25%.
Warlord Detachments may not be selected due to the army points limit being below 3000pts.
Lists will be vetted to ensure a good playing experience for everyone.
Seeker spam, too many Tarantulas, heavy Havoc launcher use etc is discouraged and fed back accordingly.
Event Specific Prime Advantages
• Glyphosatii Specialists – Usually tasked with bringing down fortifications. It fell to these units to clear dense jungle in less conventional battle zones.
• This Prime Advantage may only be selected once per army.
o At Step 1 of making a Shooting Attack. If a piece of Area Terrain that has been designated as Death World Jungle is selected as the target. The unit that this Prime Advantage is selected for gains the Poisoned 2+ special rule for the duration of that attack only. (Yes, that’s right. You will be able to select those pieces of area terrain for an attack.)
Rule Changes For A Better Gaming Experience
• Line Sub Phase - A new sub-phase is added at the end of the Start Phase: the Line Sub-Phase:
The Line (X) Special Rule and Comptroller (X) Special Rule has the following text, replacing its original rules:
o If the unit with a model with this special rule controls an objective during the Line Sub-Phase of the controlling player’s turn, they gain X Victory Points. Furthermore, the value of X is added to the Tactical Strength of a model that has this special rule. If Models with multiple variants of this Special Rule are part of the same Unit, then the values of X do not stack and only the highest value is used. (Full credit to Goonhammer for this rule change).
• Wound Allocation – When allocated a wound, models with the Paragon, Command or Specialist Type/Sub-type that have joined a unit must take a saving throw up to the number of times equal to its initiative value and no more. The remaining saving rolls must go on the unit until only the unit/model in question remains or all attacks are saved. This is once per attack and can be repeated each time the unit is attacked during any phase. This has no effect if the model is in a Challenge.
• Wrecked Vehicles (pg221) – Vehicles that do not have a successful Explode result rolled for them will be left on the table as per the Wreck rule. (It just looks cool).
• Terrain (pg235) – The following changes to how Terrain works are in effect at our events. (Credit to SN+ for these terrain house rules. Please see their social media channels for example diagrams).
o Vehicles: Vehicles may only be granted the benefit of terrain rules if more than 50% of the model is on or within the terrain feature.
o Barricade or Scatter Terrain: If a model is behind and in base contact with a barricade or scatter terrain across which line of sight is being drawn that model is granted a 6+ cover save.
o Light Terrain: Models wholly within Light Terrain are granted a 6+ cover save.
o Medium Terrain: Models wholly within Medium Terrain are granted a 5+ cover save.
o Heavy Terrain: Models wholly within Heavy Terrain are granted a 4+ cover save.
A unit can only draw line of sight though Heavy Terrain if they have at least one model wholly within it.
A unit cannot be seen through this terrain feature unless they have at least one model wholly within it.
What You Need to Bring
• Your Army!
• One printed copy of your main list.
• A copy of the core rulebook, Liber/s, expansions.
• A copy of any PDF’s you will be using from Warhammer Community.
• Dice, templates, measuring device, pen.
• Any tokens that may aid you while playing.
• A friendly attitude and a desire to have fun!
Event Schedule
This is an approximate schedule, if the majority of games are played faster than expected, lunch will be sooner, and a third round added. The last round will be ended at 18.15 either way.
10.30: Doors open and registration.
11:00 First Round Begins.
14.00: Lunch Break. Place Models for Rule of Cool Competition.
14.30: Round 2 Begins.
18.00: Event Ends, Narrative Epilogue, Presentation.
Contact
Army list submission and questions are to be sent to Marc at [email protected] or on the Just Play Horus Heresy Whatsapp Group.
Parking and Travel
There are several Q-Park and NCP car parks near to JustPlay. These come with the usual price tag, and we advise you to check the websites for deals etc. NCP Liverpool Moorfields Corner is a 5-minute walk from JustPlay and has a lower cost of parking, but is NCP App only. We advise you download the App in advance. Minimal on road parking is available on Pall Mall, the majority of this is Resident Only. Don’t get caught out like I did! Moorfields train station is also just a 5-minute walk from JustPlay.
Event Venue & Nearby Stays
JustPlay, 61 Tithebarn Street, Liverpool, United Kingdom
GBP 25.00












