Science in the City Post Festival: The Power of Play…

Tue Mar 24 2026 at 06:00 pm to 07:30 pm UTC+01:00

Valletta Campus Theatre VCT (Ex MITP) | Valletta

Science in the City Malta
Publisher/HostScience in the City Malta
Science in the City Post Festival: The Power of Play\u2026
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What if games were not just entertainment, but tools for thinking?
About this Event

This Science in the City post-festival event brings videogames to you as a medium for engaging with science, research, and philosophy.

Target Audience: 11+



What to Expect from the Quick-Fire Talks
How to Philosophize with a Digital Hammer

Prof. Stefano Gualeni – Università ta’ Malta

“To someone holding a hammer, everything looks like a nail.” This familiar saying suggests that the tools we use shape how we see and engage with the world. Technology is not just passive equipment — it frames what we think is possible and influences how we act.

In this talk, Prof. Gualeni presents Hamm-3r, an experimental videogame that turns this philosophical idea into playable form. Through hands-on interaction, the game explores how tools — whether a hammer, a smartphone, or a plasma gun in a shooter — actively guide perception, expectation, and agency. The project also showcases creative uses of procedural content generation in game design.



Musical Improvisation with Digital Games

Dr Costantino Oliva

Music games have opened new spaces for interactive musicality — but improvisation remains surprisingly rare. Popular titles like Guitar Hero focus on performing pre-existing tracks, leaving little room for spontaneous creativity.

Dr Oliva introduces Night Parade of 100 Demons, a research-based game that challenges this format. Designed without a fixed rhythmic pulse, it creates space for genuine musical improvisation. The game was recently showcased at BitSummit 2025, Japan’s largest indie game festival.



Migrancy, Refugees, and Citizenship in Videogames

Prof. Víctor Navarro-Remesal & Dr Beatriz Pérez Zapata – Pompeu Fabra University

How do videogames represent migration and forced displacement? And can they shape how we think about citizenship and belonging?

This talk explores two decades of refugee-themed games and examines their role in educational contexts. While games can foster empathy and debate, meaningful impact often depends on how they are introduced and discussed. Educators play a key role in turning gameplay into critical reflection and informed conversation.

The evening will combine short talks with hands-on play, including large-screen participation and playable stations featuring HAMM-3R and other experimental titles.

This event is a collaboration between the Science in the City team, Institute of Digital Games (University of Malta)



Event Photos
Event Photos
Event Photos
Agenda

🕑: 06:00 PM - 06:10 PM
Alternative ways to engage with Science and Research
Host: Dr Edward Duca
🕑: 06:10 PM - 06:25 PM
Live Gameplay
Host: Audience Volunteers

Info: Play Hamm-3r on the big screen


🕑: 06:25 PM - 06:35 PM
How to Philosophize with a Digital Hammer
Host: Prof. Stefano Gualeni – University of Malta
🕑: 06:35 PM - 06:45 PM
Musical improvisation with Digital Games
Host: Dr. Costantino Oliva - Università ta Malta, Malta
🕑: 06:45 PM - 06:55 PM
Migrancy, Refugees, and Citizenship in Videogames
Host: Prof. Víctor Navarro-Remesal
🕑: 06:55 PM - 07:30 PM
Open Game Play

Info: Try out HAMM-3R, Night Parade, and other games at our stations and discuss with the designers


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Event Venue & Nearby Stays

Valletta Campus Theatre VCT (Ex MITP), 86 Merchants Street, Valletta, Malta

Tickets

USD 0.00

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