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From Ultima IV to Disco Elysium, video games have a long history of presenting players with challenging moral choices, something they are uniquely positioned to do. Other media, such as film, television and literature, can provide us with morally difficult situations to ponder, but only games allow us – require us – to make the choice ourselves and live with the consequences.In this presentation, Dr Malcolm Ryan will dive into the design principles behind such games and will show how theories of moral philosophy and psychology can help us design more sophisticated works. Along the way, we will also decide the fate of Frankie, a game protagonist with a difficult day ahead of them (to say the least).
Free event, register here:
https://event.mq.edu.au/discover-lecture-series/registration/Site/Register
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Event Venue & Nearby Stays
Macquarie University North Ryde, Sta Travel, Gymnasium Rd, Macquarie Park NSW 2113, Australia,Sydney, Australia
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