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𝗣𝗿𝗮𝗰𝘁𝗶𝗰𝗮𝗹 𝗜𝗻𝗳𝗼𝗿𝗺𝗮𝘁𝗶𝗼𝗻 :𝗪𝗵𝗲𝗻 : The workshop will be given in English* on February 9, 16, and 23, from 11 AM to 5 PM.
𝗪𝗵𝗲𝗿𝗲 : At Eastern Bloc's Multifunctional Space, 55 Rue de Louvain W #53, Montreal.
𝗛𝗼𝘄 𝗺𝘂𝗰𝗵** : $115 (before taxes) for the three days.
𝗙𝗼𝗿 : All artists wishing to learn 3D modeling and Blender.
𝗕𝘆 : The workshop is made possible thanks to REPAIRE's work, and funding from the Quebec government's Intervention-Compétences program, administered by Compétence Culture.
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𝗪𝗼𝗿𝗸𝘀𝗵𝗼𝗽 𝗗𝗲𝘀𝗰𝗿𝗶𝗽𝘁𝗶𝗼𝗻 :
This three-day workshop, led by Anna Eyler, provides an introduction to animation in Blender: a professional open-source software dedicated to 3D modeling and animation. Participants will learn to model and animate 3D objects to create their own animated video. The first day will include an introduction to 3D software and focus on Blender's interface and basic 3D modeling tools. On the second day, participants will learn how to animate their own 3D modeled objects. The final day will cover how to properly light and render video of a 3D animated object. Online resources, support communities, and further learning opportunities will be discussed throughout the workshop.
This workshop addresses a growing need in the media arts sector to discover the use of Blender technology. Indeed, this multi-purpose open-source platform is widely known and used worldwide for object prototyping, 3D printing manufacturing, scenic space rendering, and animation creation. It is used in visual and media arts, film, video game animation, and various industries. Blender is easily accessible for artists and doesn't require advanced knowledge in electronics or programming. It will allow artists to discover new creative possibilities in digital arts and design. Consequently, this workshop will provide participants with new skills and multiply their career and collaboration opportunities.
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𝗪𝗼𝗿𝗸𝘀𝗵𝗼𝗽 𝗢𝘂𝘁𝗹𝗶𝗻𝗲 :
𝗗𝗮𝘆 𝟭
• Introduction to 3D modeling
• Context - 3D modeling and contemporary art
• 3D tools
• Different types of 3D modeling software and their applications
• Interface - Blender's graphical interface, keyboard shortcuts, and customization
• Basic modeling
• Edit mode, sculpting tools, and modifiers
𝗗𝗮𝘆 𝟮
• Keyframe animation
• Shape Keys
• Keyframe editing
𝗗𝗮𝘆 𝟯
• Lighting and rendering
• Lighting systems (Eevee vs Cycles)
• Camera (aperture, focal length)
• Rendering workflow (denoising, sample count)
• Additional resources
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𝗜𝗻𝘀𝘁𝗿𝘂𝗰𝘁𝗼𝗿'𝘀 𝗕𝗶𝗼𝗴𝗿𝗮𝗽𝗵𝘆 :
Anna Eyler is a Montreal-based media artist. She holds a Bachelor's degree in Religious Studies and Art History from Carleton University (2010), a Bachelor of Fine Arts from the University of Ottawa (2015), and a Master of Fine Arts from Concordia University (2017). Working collaboratively with Nicolas Lapointe under the name AENL, their practice explores web environments and computer-generated worlds, particularly those related to video games and immersive technologies. Interested in the influence of digital objects on daily life, they use the language of computer programs to question the communicative and relational potential of digital technology. Drawing inspiration from data centers, science fiction, and video games, they examine the implications of increasingly mediated experiences. Their recent exhibitions have been presented at Sporobole (2022), PAVED Arts (2023), and DRAC: Art Actuel (2024). Anna has been teaching 3D modeling for six years.
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𝗗𝗶𝘀𝗰𝗹𝗮𝗶𝗺𝗲𝗿𝘀 :
** Eastern Bloc does not refund registration fees, except in cases of serious illness or duly justified force majeure.
* Cet atelier sera donné en anglais. Si vous souhaitez suivre cet atelier en français, veuillez remplir le court sondage ici: https://forms.gle/pQvfJqpFx7yebbQy7 . Nous vous informerons dès qu'une session en français sera disponible.
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Event Venue & Nearby Stays
Eastern Bloc, 15 Rue de Louvain O, Montréal, QC H2N 1A3, Canada,Montreal, Quebec
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