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๐ฃ๐ฟ๐ฎ๐ฐ๐๐ถ๐ฐ๐ฎ๐น ๐๐ป๐ณ๐ผ๐ฟ๐บ๐ฎ๐๐ถ๐ผ๐ป :๐ช๐ต๐ฒ๐ป : The workshop will be given in English* on February 9, 16, and 23, from 11 AM to 5 PM.
๐ช๐ต๐ฒ๐ฟ๐ฒ : At Eastern Bloc's Multifunctional Space, 55 Rue de Louvain W #53, Montreal.
๐๐ผ๐ ๐บ๐๐ฐ๐ต** : $115 (before taxes) for the three days.
๐๐ผ๐ฟ : All artists wishing to learn 3D modeling and Blender.
๐๐ : The workshop is made possible thanks to REPAIRE's work, and funding from the Quebec government's Intervention-Compรฉtences program, administered by Compรฉtence Culture.
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๐ช๐ผ๐ฟ๐ธ๐๐ต๐ผ๐ฝ ๐๐ฒ๐๐ฐ๐ฟ๐ถ๐ฝ๐๐ถ๐ผ๐ป :
This three-day workshop, led by Anna Eyler, provides an introduction to animation in Blender: a professional open-source software dedicated to 3D modeling and animation. Participants will learn to model and animate 3D objects to create their own animated video. The first day will include an introduction to 3D software and focus on Blender's interface and basic 3D modeling tools. On the second day, participants will learn how to animate their own 3D modeled objects. The final day will cover how to properly light and render video of a 3D animated object. Online resources, support communities, and further learning opportunities will be discussed throughout the workshop.
This workshop addresses a growing need in the media arts sector to discover the use of Blender technology. Indeed, this multi-purpose open-source platform is widely known and used worldwide for object prototyping, 3D printing manufacturing, scenic space rendering, and animation creation. It is used in visual and media arts, film, video game animation, and various industries. Blender is easily accessible for artists and doesn't require advanced knowledge in electronics or programming. It will allow artists to discover new creative possibilities in digital arts and design. Consequently, this workshop will provide participants with new skills and multiply their career and collaboration opportunities.
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๐ช๐ผ๐ฟ๐ธ๐๐ต๐ผ๐ฝ ๐ข๐๐๐น๐ถ๐ป๐ฒ :
๐๐ฎ๐ ๐ญ
โข Introduction to 3D modeling
โข Context - 3D modeling and contemporary art
โข 3D tools
โข Different types of 3D modeling software and their applications
โข Interface - Blender's graphical interface, keyboard shortcuts, and customization
โข Basic modeling
โข Edit mode, sculpting tools, and modifiers
๐๐ฎ๐ ๐ฎ
โข Keyframe animation
โข Shape Keys
โข Keyframe editing
๐๐ฎ๐ ๐ฏ
โข Lighting and rendering
โข Lighting systems (Eevee vs Cycles)
โข Camera (aperture, focal length)
โข Rendering workflow (denoising, sample count)
โข Additional resources
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๐๐ป๐๐๐ฟ๐๐ฐ๐๐ผ๐ฟ'๐ ๐๐ถ๐ผ๐ด๐ฟ๐ฎ๐ฝ๐ต๐ :
Anna Eyler is a Montreal-based media artist. She holds a Bachelor's degree in Religious Studies and Art History from Carleton University (2010), a Bachelor of Fine Arts from the University of Ottawa (2015), and a Master of Fine Arts from Concordia University (2017). Working collaboratively with Nicolas Lapointe under the name AENL, their practice explores web environments and computer-generated worlds, particularly those related to video games and immersive technologies. Interested in the influence of digital objects on daily life, they use the language of computer programs to question the communicative and relational potential of digital technology. Drawing inspiration from data centers, science fiction, and video games, they examine the implications of increasingly mediated experiences. Their recent exhibitions have been presented at Sporobole (2022), PAVED Arts (2023), and DRAC: Art Actuel (2024). Anna has been teaching 3D modeling for six years.
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๐๐ถ๐๐ฐ๐น๐ฎ๐ถ๐บ๐ฒ๐ฟ๐ :
** Eastern Bloc does not refund registration fees, except in cases of serious illness or duly justified force majeure.
* Cet atelier sera donnรฉ en anglais. Si vous souhaitez suivre cet atelier en franรงais, veuillez remplir le court sondage ici: https://forms.gle/pQvfJqpFx7yebbQy7 . Nous vous informerons dรจs qu'une session en franรงais sera disponible.
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Event Venue & Nearby Stays
Eastern Bloc, 15 Rue de Louvain O, Montrรฉal, QC H2N 1A3, Canada,Montreal, Quebec
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