SWP Battle of Tukayyid: Smoke Jaguar Campaign

Sat Jan 17 2026 at 12:00 pm to 10:00 pm UTC-08:00

Shall We Play? The Games and More Store | North Las Vegas

SWP Battle of Tukayyid: Smoke Jaguar Campaign
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When the Clans invaded in 3049, the Clan “strategy” for the invasion was for Clans Wolf, Ghost Bear, Jade Falcon, and Smoke Jaguar to race toward Terra. They would conquer all worlds in their path until they seized the home world of humanity. The Clan that reached Terra first would become the ilClan, leading all other Clans as it saw fit. A fifth Clan, Steel Viper, followed in reserve. Later, Clan Diamond Shark and Clan Nova Cat were moved to reserve status.
To say the Successor States were caught off guard by the Clan blitzkrieg is an understatement, and Inner Sphere defenders could initially offer only scant resistance to the invaders. Faced with the threat of the Clans attacking Terra, ComStar negotiated to hold a Clan-style Trial of Possession for Terra. This battle would occur on a proxy planet rather than endangering Terra itself. A planet close to the invasion corridor and lightly populated, was selected as an ideal site. All seven Clans participated in this battle. Victory required that the Clans seize a majority of fourteen target cities, two for each invading Clan. Thus, the stage was set for the Battle of Tukayyid.
Join the battle on Saturday, January 17th at Shall We Play a Game Store.
SWP Battle of Tukayyid: Smoke Jaguar Campaign
Location: Shall We Play? The Games and More Store
Address: 750 E Dorrell Ln Suite 150, North Las Vegas, NV 89086
Date: 01/17/2026
Time: 12 pm to 10 pm (PST).
The event will consist of 2-3 Scenarios, 3 hours each.
Each Scenario will consist of a round of 1 players force vs 1 players force battles over a 2-hour period.
The team with the most victory points at the end of Scenario wins that Scenario.
Each team will spend 1 hour between Scenarios repairing, rearming, replacing, and improving their team's forces.
The Team that meets their Campaign objective wins the event and will influence future events.
Will your team change history or succumb to the inevitable pull of fate.
Rule Set for BattleTech Play:
Battletech: BattleMech Manual (BMM), BattleTech: Clan Invasion (CI), and BattleTech: Mercenaries (Merc); alternatively, BattleTech: A Game of Armored Combat (AGOAC), BattleTech: Clan Invasion (CI), and BattleTech: Mercenaries (Merc). (Battletech: Total Warfare may be used, but the "Simplified" Terrain rules from the Battlemech Manual pg. 59-61 will be used).
Battlefield Support Rules from the BattleTech: Mercenaries (Merc) boxset.
Optional: Upon player agreement, the Battletech New Core Rules Playtest rules may be used (https://battletech.com/playtest-battletech/). Players are encouraged to use the Playtest Rules.
Units: Only canon non-heroic units may be used; no customs or named variants (Yen-lo-Wang, etc.).
Record Sheets: Use only original or duplicates of the official Catalyst record sheets; 3rd party sources (Megamek, Mordel.net, etc.) may be used as long as the sheet duplicates the official source.
Forced Withdrawal will be in effect.
Rule Set for Alpha Strike Play:
Alpha Strike Commander's Edition. Players may agree to use any optional rules in the rulebook; remember though, you have only 2 hours. Players are encouraged to use Battlefield Intelligence and Multiple Attack Rolls.
Units: Only canon non-heroic units may be used; no customs or named variants (Yen-lo-Wang, etc.).
Unit Sheets: Use only original or duplicates of the official Catalyst unit cards; 3rd party sources (Megamek, Mordel.net, etc.) may be used as long as the cards duplicates the official source.
Due to possible space limits, Alpha Strike players may need to utilize Alpha Strike on Hex Maps or reduce measures by half (21" for long range instead of 42").
Forced Withdrawal will be in effect.
What to bring:
Your best behavior. This is for fun and draw people in to play.
A Clan Smoke Jaguar force and/or a Comstar force. Bringing forces for both factions is encouraged for flexibility.
A writing implement (pencil or wet erase marker).
Dice. Multiple different colored pairs are suggested.
Hex based Battletech miniatures with a clear forward face; duplicate chassis must be distinguishable. Painted miniatures encouraged. Proxy miniatures are acceptable if needed.
Record sheet or Unit Cards for each unit. Premium erasable sheets or plastic sheet covers encouraged as damage and ammo will be repaired/replaced between Scenarios.
Optional: Copies of Rulebooks and Battle of Tukayyid campaign book.
Optional - Battlemats: Battletech: Battle of Tukayyid Battlemat Racice River Delta / Deployment Zone (CAT35800F), Battletech: Battle of Tukayyid Battlemat Pozoristu Mountains / Kozice Valley (CAT35800I), Battletech: Grassland Battlemat Lunar / Grasslands B (CAT35800B), and/or Battletech: Grassland Battlemat Tundra / Grasslands E (CAT35800E).
Optional – Paper Maps: A Game of Armored Combat Box Set, Beginner Box Set, Clan Invasion Box Set, Map Pack: Tukayyid, and Map Pack: Grasslands.
Optional: Battletech: Battlefield Support Cards (Battlefield Support Force packs, Mercenaries Box Set, and/or Battlefield Support Deck Revised).
AS Players: Bring a tape measure or yard stick.
Event and Force Building Info Sheet:
https://www.dropbox.com/scl/fi/b2ujl8cc7klz23alzafrl/Battle-of-Tukayyid-Event-Info-Sheet.pdf?rlkey=ho88c6tnomcmsatla060bpi31&st=eefpypk6&dl=0
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