Singing Graphics in VR: Exhibition and Playtest

Thu Dec 05 2024 at 12:00 pm to 02:00 pm

The Holden Gallery | Manchester

MIGS: Migration & Interdisciplinary Global Studies
Publisher/HostMIGS: Migration & Interdisciplinary Global Studies
Singing Graphics in VR: Exhibition and Playtest
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The Manchester Game Centre is proud to support an exhibition of two VR artworks by Adinda van ’t Klooster: AudioVirtualizer and VRoar.
About this Event

The Manchester Game Centre is proud to support an exhibition of two VR artworks by Adinda van ’t Klooster:  the AudioVirtualizer (2019) and VRoar  (2023). You can experience these artworks and take part in a playtest and evaluation activity from Thursday 28th November to Friday 6th December, in the Holden Gallery, in Manchester Metropolitan University’s Grosvenor Building.

This exhibition will end with a launch of the Emote VR Voicer project on Thursday the 5th of December from 12 to 2 pm. Tea, coffee and cake will be served, and all are welcome to attend.

These VR experiences are both art and games. Instead of chasing around collecting objects or winning from an opponent, the aim is simply to explore and wander, to listen and observe and to be playful with the voice.

The AudioVirtualizer teleports users from one scene to the next by clicking on the dildo-like sculpture. It runs on the HTC Vive-Pro Virtual Reality headset, with graphics generated live in response to changes in low and mid-level sound features. The user can choose one of four soundtracks or live microphone input to see how the graphics respond to the different the sound features. The use of scanned-in ink drawings creates a strong sense of materiality in the essentially digital landscape.

The VRoar art game allows the user to see their vocal expression directly affect the graphics in a surreal landscape. By experimenting with their voice and making unusual vocal utterances, the user moves textured blobs around in a desert landscape. Trees are created by moving through the landscape using the controllers and looking in a particular direction. All the elements in a scene pulse and distort through expressive voice control. Surreal clouds distort and dance based on the sound you make.

Take Part!

Attendees at the exhibition are also invited to participate in an evaluation of the interfaces to find out how they affect people’s moods. By participating in the study, you can help us design the next interface.

  • You can book a private 20-minute session to experience the interfaces and participate in the questionnaire by emailing [email protected].
  • These sessions are available on Thursday the 28th of November, Friday the 29th of November, Monday the 2nd of December and Thursday the 5th of December between 10 am and 4 pm.
  • It takes about 20 minutes to participate, and you will receive a £10 Amazon voucher to thank you for your time.

In the AudioVirtualizer and VRoar interfaces, the graphics and system design are by Adinda van ’t Klooster, and machine-listening tech and Unity programming by Nick Collins, with additional Unity VR programming by Nathan Flounders in the AudioVirtualizer.

The AudioVirtualizer was funded by Northern Bridge through a postdoctoral fellowship at Durham University in 2019.

VRoar received Arts Council England funding in 2021. The Emote VR Voicer project is supported by the Arts and Humanities Research Council [AH/Z506618/1], Manchester Metropolitan University, the Manchester Game Centre and Edge Hill University. The Emote VR Voicer project will run from September 2024 until March 2027.


Event Photos
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Event Venue & Nearby Stays

The Holden Gallery, Cavendish Street, Manchester, United Kingdom

Tickets

GBP 0.00

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