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● Event Organiser – Michael Newman● $15 entry paid once
● Every Friday night from 6.00 pm.
● The campaign will be 9 rounds over 15 weeks, occupation and take over phase (the main part of the campaign) running fortnightly, with catchup and casual games happening on the off weeks.
● Necromunda is a narrative game, not competitive matched play system. The goal is to have a fun time and enjoy the madness that the dice will unleash!
● Good sportsmanship is not scored as it is a standard expectation, any players deemed toxic will be removed from the campaign with no refund.
■ Be prepared to have your entire gang pinned, or to be gracious when your basic ganger goes on a rampage
● This campaign is for complete novices through to seasoned campaigners. Be sure to welcome new players if this isn’t your first rodeo.
● Necromunda is a complex game. If you can’t come to an agreement on a rule, give your opponent the benefit of the doubt or roll a die to decide. Feel free to also consult the arbitrator if they are there on the night.
● Necromunda is a perfect fit for kitbashers and proxies.If you are using proxies or kitbashing your gang, the model’s loadout and category (leader, champion ganger, juve) should be obvious.
● Where possible, players should be using Games Workshop models and where reasonable to do so, using ‘What you see is what you get (WYSIWYG). No more than 25% of your army can be non-GW models (in terms of number of models). These should be reasonable alternative sculpts/proxies/designs that are differing and not IP infringement of a GW design. No 3D printed copyright infringement GW models are allowed, please support Jolt Games who are hosting these campaigns
Player pack: https://1drv.ms/b/c/820020e27137eeae/IQBidCox0VelTKxB4KktCM4FAW0D6-SkuDpra7Cmc7_qNkM?e=bb9WJW
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Event Venue
56 Hoskins street , Mitchell, ACT, Australia, Australian Capital Territory 2911, 56 Hoskins St, Mitchell ACT 2911, Australia, Hall
Tickets
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