Games Shed Combat Patrol Tournament

Sat, 31 Jan, 2026 at 09:30 am UTC+09:30

303/28 Bishop Street Woolner, Darwin City, NT, Australia, Northern Territory 0820 | Darwin

Games Shed
Publisher/HostGames Shed
Games Shed Combat Patrol Tournament
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The event is being held on Saturday 31st of January at Games Shed
The event will include 3 timed rounds of games, recorded via Best Coast Pairings.
Players cost for the event is $40.00, which will go towards a prize pool and covering event expenses.
The games will be played under the 10th Edition rules and will use the Combat Patrol rules.
Each player must field an army as per the Combat Patrol Game Format. Games will be played on Combat Patrol size battlefields (Minimum 44” x 30”).
As the Combat Patrol Format consists of predetermined Army Lists, list submission are not required, although players are required to register for the event (and notate which faction they intend to use) on Best Coast Pairings by 23:59 on the 25th of January
( https://www.bestcoastpairings.com/event/bKld961Oqa9A ). Enhancement and Secondary Objective (and in the case of Combat Patrols with optional units, which units are being utilised) are chosen by players each round after being paired.
Shane will be the Tournament Organiser (TO) and is contactable on email ([email protected]).
Payment is to be made in-store either prior to or on the morning of the 31st of January.
Schedule
09:30-10:00 Registration and Event Briefing
10:00-12:00 Round 1
12:00-13:00 Lunch Break
13:00-15:00 Round 2
15:30-17:30 Round 3
17:30-18:00 Award Presentation
Tournament scoring will be based on total victory points using the Combat Patrol Mission scoring. Pairings will follow a Swiss-style format using Game wins as the primary pairing condition. All players will automatically receive full points for Battle Ready for
Awards:
Tournament Champion:
The Tournament Champion is the person who has the highest tally of Round points recorded at the end of the tournament. Battle points will used as a secondary scoring condition. The 10 points per game for having a fully painted army is included in this score.
The Painting Award - Best Painted Army.
Players will be asked to set their armies up on parade during lunch between Round 1 and Round 2. Each Player will be asked to submit a vote for one other player who they believe has the best painted army and votes will be tallied by the TO to determine the winner.
Sportsmanship Award - Player's Choice.
Each player will be asked to submit a vote for one other player based on who they feel was the most enjoyable to play against, fair and honest player, and votes will be tallied by the TO to determine the winner.
Missions:
Each mission will be selected from Warhammer 40,000 10th Edition Rulebook Combat Patrol Missions. Missions will be as below
Round 1: Clash of Patrols
Round 2: Forward Outpost
Round 3: Display of Might
Game Length:
The turn limit will be as specified for each selected mission. A time limit of 2 hours has been allocated for each round. Players will be notified at the hour remaining and at the 30 minutes remaining. Players are encouraged to be efficient and decisive, as games that do not finish within the time limit the following conditions will be applied:
⦁ If the time expires during the first turn of the game round, the turn immediately ends. The opposing player chooses one unit to make a normal move, shoot, or close combat attack. The first player chooses one unit to make a normal move, shoot or close combat attack. Lastly the opposing player gets to select a final unit, including the unit which they previously selected, to make a normal move, shoot, or close combat attack. Both players resolve any morale applicable following those attacks, calculate objectives and total victory points as at the game state when the timer ends, and determine the winner.
⦁ If the time expires during the second turn of the game round, the turn immediately ends. The opposing player chooses one unit to make a normal move, shoot, or close combat attack. The first player chooses one unit to make a normal move, shoot or close combat attack. Both players resolve any morale applicable following those attacks, calculate objectives and total victory points as at the game state when the timer ends, and determine the winner.
Rules and Clarifications:
All games are to use the 10th edition rule set.
If a ruling is required a TO will be available to call on any decision. In this instance the TO will have the final say.
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Event Venue & Nearby Stays

303/28 Bishop Street Woolner, Darwin City, NT, Australia, Northern Territory 0820, 28 Bishop St, Woolner NT 0820, Australia, Darwin

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