Extending Unreal Engine's Lyra game sample to build a foundation for commercial

Thu Nov 13 2025 at 07:30 pm to 10:00 pm UTC-06:00

Mister Tramps Sports Pub | Austin

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&lt;p&gt;Quick Survey to let us know what you&#x27;d like to get out of the monthly meetup:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;&lt;a href=&quot;https://forms.gle/NF9V2EakADhhmBPb8&quot; rel=&quot;noopener noreferrer nofollow&quot; target=&quot;_blank&quot;&gt;&lt;u&gt;https://forms.gle/NF9V2EakADhhmBPb8&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Don&#x27;t forget to RSVP! (It helps us plan.)&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;u&gt;November 13: Extending Unreal Engine&#x27;s Lyra game sample to build a foundation for commercial development&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Scott Stevens and Mike Slegeir will discuss how a small studio can start with Unreal Engine&#x27;s quintessential game sample, Lyra, to create an extensible foundation for modern game development.&lt;/p&gt;&lt;p&gt;Topics include Game Features, Experiences, Modular Gameplay Actors, Gameplay code, and the Gameplay Ability System (GAS).&lt;/p&gt;&lt;p&gt;&lt;strong&gt;About Mike Slegeir:&lt;/strong&gt;&lt;br&gt;&lt;em&gt;Mike Slegeir is a Lead Gameplay Engineer with over 15 years of experience, including a decade in AAA game development on titles such as &lt;/em&gt;DOOM&lt;em&gt; (2016) and &lt;/em&gt;Call of Duty: Modern Warfare Remastered&lt;em&gt;. He specializes in scalable gameplay architecture, AI systems, and extensible Unreal Engine frameworks that enable teams to build modern, engaging interactive experiences. Currently he is working at Retro Studios as a Special Projects Engineer.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;About Scott Stevens:&lt;/strong&gt;&lt;br&gt;&lt;em&gt;Scott Stevens has been making games for 25 years. During that time he&#x27;s been fortunate to contribute to &lt;/em&gt;Halo&lt;em&gt;, &lt;/em&gt;Call Of Duty&lt;em&gt;, &lt;/em&gt;DOOM&lt;em&gt;, and the &lt;/em&gt;Tomb Raider&lt;em&gt; franchises. He&#x27;s been working in Unreal for the last 8 years with a focus on development workflows, gameplay, physics, animation, and networking.&lt;/em&gt;&lt;/p&gt;</p>

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Agenda<br/>


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Hosted By<br/>
Adam Creighton, Community Organizer<br/>
Founder and Studio Head, Enduring Games – Bringing best-of-class co-development, new IP, and micro publishing to the video game industry.

• Companies include Enduring Games, ex-(Panic Button, The Walt Disney Company (Walt Disney Interactive), Emergent Game Technologies (the Gamebryo game engine), Visa, IBM)
• Key projects and brands include Disney, Marvel, Star Wars, Crunchyroll, DOOM, Borderlands, Warframe, Rocket League
• Professional actor (voice and on-camera)<br/>
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Complete your event RSVP here: https://communities.unrealengine.com/events/details/epic-games-austin-presents-extending-unreal-engines-lyra-game-sample-to-build-a-foundation-for-commercial-development/.

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Mister Tramps Sports Pub, 8565 Research Blvd, Austin, us

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