
About this Event
Welcome to the 2nd Annual Wiffle Ball for All event to benefit the Treasure Coast Sports Foundation! Get ready for a day filled with fun, laughter, and friendly competition. Join us for a day of swinging bats, running bases, and making unforgettable memories with friends and family. Whether you're a seasoned player or a newbie, this 32-team, double elimination event, is perfect for everyone. Teams should have a minimum of 4 and a maximum of 5 players. So grab your team, lace up your sneakers, and come ready to hit some home runs! Don't miss out on this unique opportunity to showcase your skills while having a blast inside Building 42 at the Jackie Robinson Training Complex. All proceeds to benefit the Treasure Coast Sports Foundation, a subsidiary of the Treasure Coast Sports Commission. See you on the field!
Wiffle Ball for All Tournament will utilize the same rules used in Major League Baseball, with the following exceptions: Tournament Rules
- Sportsmanship: Teams, or any player, engaging in any behavior that the tournament director deems to be “unsportsmanlike conduct” will be removed from the tournament immediately at the director’s discretion. Because of the confined nature of the game and unique umpiring setup (see Rule 2), fans and players watching games must refrain from commenting on calls. Failure to comply will result in the noncomplying fan or team’s removal from the facility. Captains are responsible for monitoring fan behavior. If that monitoring becomes difficult, the captain shall seek the assistance of a Commissioner.
- Umpiring: Teams will umpire their own games. Captains will settle all disputes over calls. Tournament officials will not rule on judgment calls. The home team will be determined by “rock, paper, scissors.”
- Equipment: All bats used must be regulation, yellow Wiffle® bats. They may not be altered in any way; however, they may have one layer of thin tape on the handle. Balls must be baseball size Wiffle® brand. All shoes will be flat-soled (no cleats, spikes, etc.).
- Rosters: Teams will have four or five players on their roster. No team may have fewer than four players in the game at any time. (See Rule 5.) No roster changes will be allowed after the tournament begins.
- Players in a Game/Optional Designated Hitters: At the beginning of a game, teams may choose to include four or five players in their batting lineup. Four and only four players may play in the field at any time. When utilizing five players, if a player is unable to continue playing or is removed from the game for any reason during a game, that player’s at-bat in the order will become an automatic out for the remainder of the game.
- Positions & Switches: Outfielders may play anywhere in fair territory. Catchers must be utilized behind the plate. Players may switch defensive positions at any time, including pitchers and catchers. Designated hitters will not play the field; however, they may switch their DH position with any defensive player at any time. Regardless of position switches, batting orders will stay the same for the duration of games.
- Substitutions: Substitutions may be made at any time.
- Innings and Slow Play: All games will be five innings or roughly 45 minutes. No new inning will begin after 35 minutes from game’s first pitch. Teams suspected of stalling (purposely failing to throw or swing at hittable pitches) will be cited by the Commission for “unsportsmanlike conduct” under Rule 1 and removed from the tournament.
- Pitching: All pitches must be slow and have an arc on them. (An arc is defined as: the ball, after release, reaching a point higher than the point of the pitcher’s release.) No sidearm pitching will be allowed. The batter will be the sole judge of all pitches and their proper speed and may demand legal and/or slower pitches. A pitcher who deliberately refuses to throw legal, hittable pitches after a reasonable period of time may be cited for “stalling” by the tournament director, which will be treated as a sportsmanship violation. (See enforcement under Rule 1.) The pitcher must have one foot on, and one foot in front of the rubber when the ball is released. No backpedaling will be allowed until the ball is released.
- At Bats: There are no hit-by-pitches. There are no unintentional walks (see Rule 11). 3 strikes and you are out (including fouls before the third strike). One-handed batting will not be allowed for non-ADA players. Batters must have both feet in the batter’s box through the conclusion of each pitch.
- Intentional Walks: Each team may intentionally walk one batter per game (including any extra innings). The batter will go to first on the command of the pitcher. Intentional walks will be declared before the at-bat begins.
- Pitcher’s Hand: All force plays on the batter going to first base may be made to the pitcher, who may be anywhere in fair or foul territory. The runner may also be put out by force at first base. All other force plays must be made to the bases or to home plate.
- Infield Fly Rule: There is no infield fly rule.
- Dropped Third Strike: There is no dropped third strike. Batters who strike out cannot reach base.
- Stealing and Leading Off: No Stealing/No Leading Off. Runners on base leaving their base before the batter makes contact with the ball will be ruled out.
- Pegging: Fielders may throw the ball at runners. Runners struck with the ball below the neck will be ruled out. Runners hit below the neck with a thrown ball which first hits any player, a base, or the ground, or anything else will be ruled out. The ball remains live if a runner is hit with a ball while on the base. If runner is hit above his/her shoulders, runner will be ruled safe.
- Runner/Ball Contact: Base runners in contact with a base that are hit with a batted or thrown ball will be ruled safe. Base runners between bases hit with a batted or thrown ball will be ruled out.
- Home Runs: All batted balls landing above the designated home run line will be ruled a home run. The batter and all base runners must touch all bases — in proper order — after a home run.
- Extra Innings: Each team will begin its half of all extra innings with two outs. The batter who made the last out in the previous inning will go to third base and the next batter will bat first. 5-Batter Teams: In the event that a 5-batter team is down a player (see Rule 5) and subject to an automatic out, that missing batter’s at-bat will be an out, immediately ending that team’s half extra inning. Likewise, a removed player scheduled to take third at the beginning of a team’s half extra inning, will force that team to begin the inning with no base runners and two outs.
- Mercy Rule: If after the third inning, or at the end of any subsequent inning, a team leads by 15 runs or more, the game will be over. If the home team leads by 15 or more runs after the top of the third or any later inning, the game will be over. The maximum run differential per game is +/- 15. There will be a 5-run maximum per inning. Once the team at-bat scores 5 runs, the half inning is over.
- Irregular Fields: Due to the nature of the field setup, irregular fields are a part of wiffleball. If there is a situation that requires a rule clarification, players must inform the commissioners, who will resolve the situation.
- World Wiffle® Ball Commission’s Discretion: The Commission may resolve all conflicts regarding the interpretation of the above rules – or any loopholes therein – at their discretion. Commissioners will not rule on judgment calls.

Event Venue & Nearby Stays
Jackie Robinson Training Complex inside Building 42, 3901 26th Street, Vero Beach, United States
USD 215.26 to USD 535.38