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Who Dares Wins.Scoring
• We are going to score it like a challenge event, drivers will compete for the highest score, not the lowest penalty.
• 8 or 10 sections, depends on how much time we spend laying them out, then grading them according to difficulty.
• Cane tops will be red on the left & white on the right, but the numbers on them will bear no relevance to the scores, just the order in which they are tackled. 12 to 1.
• Different sections will be worth different scores according to their difficulty, ranging from 3 points up to 20 points.
• This year we will tell you what each section is worth at drivers briefing prior to start. But will not repeat it during the day. (You’ll have to remember which section is worth, as the secretive scoring marshal is trained to withstand interrogation and torture. Bribery may work?)
• An easy section might be worth 3 points, IF 'cleared'
• Difficult sections might be worth 8, 9 or 20 points, IF 'cleared'
• As usual, the driver might default by touching canes, cross canes or stopping, but each time you default, instead of retiring off the section, you will attempt to carry on to the one gate.
• But each time you default, your score for that section will reduce by 1 point.
• So, if a section is worth 6 points, and you hit any cane, you'll only get 5 points on your score card.
• Or if you get stuck and stop forward motion, you'll lose a point for each time you get stuck.
• This means you could have six mistakes on that section until it is worth nothing, that's when you will retire off that section.
• You will score NO points at all unless you get a hub through the number one gate.
• Each driver can attempt a section only once.
• LWB as usual gets one free 'shunt'.
• No course cutting. A reasonable attempt at a gate must be made. CoC’s decision is final.
• If you break-down or require outside assistance, you will get no points for that section.
Joker Section
• Double or Nothing
• Just to make it a bit more interesting and bring some tactics into the game, drivers will have to nominate one 'Joker' section, after walking it but before anyone starts driving it.
• For this, you have to make no mistakes and 'clear' it to double that section's score, but only if you get a 'clear'
• If you default, even once on that section, you will retire off it and get no points for your joker section!
• For example, you could play your Joker on an easy section and double its score from 3 up to 6 points if you get a 'clear'. Or, if confident, you could play it on a difficult ’10’ section and get 20 points, if you clear it. Of course you might get nothing for it, if you make only one mistake! = WHO DARES WINS!
We recommend you secretly tell the scoring marshal your intention to play your ‘Joker’ and they will keep the Master score-sheet hidden from all competitors. As we all know, the motto inspires secrecy! Misinformation, distortion, extortion, propaganda, bribery and half-truths are compulsory.
Because competitors can carry on driving the section even if they make a few mistakes, it will give everyone value for money, a full day's driving and opportunity to disrupt and defeat the enemy.
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Event Venue & Nearby Stays
Aberbeeg Motocross track, Ebbw Vale, United Kingdom