About this Event
Join a community of people passionate about the development of STEM skills for young people to help them become the climate champions of tomorrow.
This event is suitable for CSR leads, corporate managers, youth and community leaders, charity leaders, headteachers and teachers.
There are 9 different workshops to choose from, each sharing case studies of high impact, high reach inititatives brought to you by staff, ambassadors and volunteers of the charity Digitall. Digitall is a multi-award wining charity, helping underserved, underrepresented and underprivileged young people to enjoy STEM and thrive in their school or community space.
For attendees booking tickets with the meal option will be supporting the front-of-house and catering students at Swindon College.
We really look forward to both seeing you and finding out more about you at the conference.
Organisations wishing to set up a stand/staff at the event are very welcome.
To donate to the charity please visit: https://donate.giveasyoulive.com/donate?cid=204218&utm_source=charitytoolkit&utm_content=204218&utm_medium=post&utm_campaign=CTDonateButton#amount
Please note, this event takes place at Swindon IoT, North Star Campus SN2 1DY and NOT the Queens Road Campus
Should you have any questions at all, please don't hesitate to contact us at: [email protected]
Agenda
🕑: 08:00 AM - 09:30 AM
Arrival of stallholders and workshop speakers
🕑: 09:30 AM - 10:00 AM
Arrival, registration and welcome
Host: Tony Gilbert
Info: Tony Gilbert (Head of Faculty - Professional & Digital Travel and Hospitality) and Derek Peaple (Chair of Digitall) will introduce you to the conference and facilities.
🕑: 10:00 AM - 10:30 AM
Keynote - Future digital skills for young people - AI and Cyber
Host: Grace Blake
🕑: 10:30 AM - 11:15 AM
Workshop 1: STEM careers and climate action
Host: Peter Marshman
Info: It's been widely noted that the solution to the climate crisis can only be achieved through engineering and these skills should be clearly mapped to roles that are resistant to AI. I this session you'll explore a wide range of CSR case studies where, through co-created content, young people are able to develop the necessary knowledge and skills to build physical computing systems. The examples show how young people can explore climate action and sustainability in an active and collaborative manner where organisations mobilise technology, enable role models and assist in the creation of learning materials. We'll also be taking a look at archetypes linked to future careers and the importance of AI in all of these strands. By the end of the session, you'll be able to identify how your organisation can make positive impact on the lives of disadvantaged, underserved and underrepresented young people and be the digital leaders of tomorrow.
🕑: 10:30 AM - 11:15 AM
Workshop 1: STEM, nature and community
Host: Mike Jones
Info: Environmental monitoring is shifting from institutions to individuals. Affordable, accessible technology like Arduino and Raspberry Pi allows citizens and communities to deploy custom sensor networks for tracking temperature, air quality, and soil conditions. This data empowers local action and evidence-based advocacy.
Critically, honeybees are extraordinary environmental sentinels. These biological sensors reflect ecosystem health, indicating pesticide use, air quality, and floral diversity across several miles. Combining traditional beekeeping observation with Arduino-based hive monitoring (tracking weight, temperature, and acoustics) merges biological wisdom with technological precision.
The importance of bees is immense: they are keystone pollinators, crucial for one-third of our food and entire ecosystems. Their decline threatens biodiversity and food security.
🕑: 10:30 AM - 11:15 AM
Workshop 1 : Let's Explore Roblox - Ygam
Host: Zoe Levy
Info: Ygam’s Let’s Explore Roblox workshop offers a focused, practical introduction to one of the most popular gaming platforms among children and young people. Designed for parents, carers, teachers, youth workers, and any adult with safeguarding responsibilities, this CPD‑certified session provides the essential knowledge needed to guide safer, healthier gaming experiences.
Drawing on Ygam’s expertise in preventing gaming‑related harms, the workshop takes a deep dive into Roblox, exploring what makes it so appealing, how young people interact with it, and where potential risks may arise. We’ll also look at in-game spending and microtransactions, alongside parental controls and safety settings, offering practical tools to take away after the session.
🕑: 11:15 AM - 11:45 AM
Break - refreshments, networking and access to stalls
🕑: 11:45 AM - 12:30 PM
Workshop 2: Engaging Young People with AI
Host: Phil Wickins
Info: The world of education is flooded with AI products; promises to reduce teacher’s workload, streamline planning and differentiation, virtual tutors and mentors and even AI tools pupils can use in the classroom. But who is teaching children what AI is? What it Isn’t? What it does? Who’s in control of it? And most importantly: How should we use it? Join Phil for a deeper look into our responsibility as adults, parents and educators to guide children through AI technology and develop, possibly redefine, our approach. This session includes free resources for teaching about AI in primary schools.
🕑: 11:45 AM - 12:30 PM
Workshop 2: Increasing the uptake of girls in STEM
Host: Peter Marshman
Info: Explore the importance of self-efficacy for girls to engage in STEM through inside-out and outside-in approaches to enrichment, leadership and participation. In this session, you'll follow a number of case studies demonstrating how leadership programmes can be tailored to encourage girls to build networks and make lasting impact. Guidance will also be provided on the importance of contextual resource design, activity and collaboration where communication and teamwork are at the heart of learning.
🕑: 11:45 AM - 12:30 PM
Workshop 3: Royal Society masterclasses - STEM and Sport
Host: Allysse Marshall
Info: Sports clubs have deep ties to the communities that they are part of, and often their work in these communities extends far beyond sport. In the Ri Masterclasses programme, our partnership model has traditionally extended to schools, universities, science centres and industrial partners. By working with sports organisations, we have been able to bring our workshop programmes to whole new audiences who would previously have been less likely to engage. In this session, we will give both sides of the story - from members of the Masterclasses team and from community workers within sports organisations - about how this opens up new avenues for science communication, and what sports organisations are looking for in STEM partners. Delivered by the Royal Institution
🕑: 12:30 PM - 01:45 PM
Lunch - 3 course meal (or access to coffee-shop refreshments)
🕑: 01:45 PM - 02:30 PM
Workshop 1: Enabling STEM activities with Digitall grants
Host: Donna Robertson
Info: During this session, you'll find out about the Digit<all> grants programme, which has distributed hundreds of thousands of pounds to charities and schools. Donna will be sharing the impact these grants make on digital inclusion and will share a number of case studies of how these opportunities have helped support disadvantaged and underrepresented young people across the UK.</all>
🕑: 01:45 PM - 02:30 PM
Workshop 2: Scaling STEM engagement through partnerships
Host: Sophy Palmer
Info: During this session, you'll explore how organisations and charities can come together to increase delivery capacity and develop scalable projects with a number of case studies and examples. Sophy will also outline how STEM ambassadors from UKRI have been able to support charitable activities.
🕑: 01:45 PM - 02:30 PM
Workshop 3: AI & Future Skills
Host: Matthew Hewlett
Info: AI & Future Skills examines how the ways young people encounter artificial intelligence in education directly shape the future workforce. Drawing on Digit<all>’s partnerships with schools and employers, this session highlights how accessible AI tools—including Playlab.ai—can be used to build the skills increasingly valuable skills, including problem-solving, creativity, collaboration and ethical decision-making. You will gain insight into how early, meaningful engagement with AI develops confidence, adaptability, and digital fluency.</all>
🕑: 02:30 PM - 03:00 PM
Close and further networking
Event Venue & Nearby Stays
Swindon and Wiltshire Institute of Technology, North Star Avenue, Swindon, United Kingdom
GBP 0.00 to GBP 20.00












