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Super Smash Bros Ultimate. Cash Prizes Tournament
$10 entry fee
Cash prizes are dictated by the number of entries.
Check in starts at noon, practice games, drift test and wireless test must be preformed and completed before the start of tournament play.
Tournament play will start at 1:00 pm. Any late players will be punished dictated by tournament rules.
Rules and what to expect.
Bring your own controller.
Players are typically expected to arrive at a tournament with a controller already secured. It should not be assumed that the tournament will provide controllers to players, BYOC.
Wireless controllers
Using a wireless controller are allowed, though users are expected to keep these controllers turned off or have their batteries removed if applicable outside of designated play sessions to prevent unintentionally pairing with a console. The user of the controller is held responsible if such an occasion occurs. If this causes and issue more than once wired controllers will be required.
The Gentleman's Rule
The most basic form of the rule players may tweak the rules of their specific set if all players in the match mutually agree to it. This can manifest in players requesting to play on banned stages or changing the length or amount of matches. While tournament organizers usually don't impose any restrictions on the Gentleman's Rule, they may occasionally explicitly disallow banned stages from being played on at all regardless of the rule; extending or shortening the amount of games to be played in a set is generally disallowed as well.
Player conduct
All players in a tournament are expected to be respectful and well behaved. Attempts to ruin the integrity of the tournament, e.g. match fixing or bracket manipulation, as well as physically disturbing fellow players, e.g. purposeful distraction or assault, or generally being aggressive and destructive is not tolerated and will be dealt with by the tournament organizer and potentially law enforcement.
Set Length
All tournament sets will be “best of three” games, until the Top 8 at which point tournament sets will be best of 5 games. Rules below do not change between these two set formats.
Region Lock
Entrants to the Super Smash Bros. Ultimate tournaments at Graceful Gaming will be limited to residents of the United States (all 50 states).
Character/Stage Pick Procedure
Players will begin their set by first performing a double-blind character selection. After characters have been selected, players will begin striking stages.
Round one of stage bans will take place with a P1-P2-P2-P1 format, however in subsequent rounds the player who won the previous game will ban 2 stages and the losing player will pick from those that remain.
Modified DSR (Dave’s Stupid Rule) is turned on. (This means that players are not allowed to counterpick to the most recent stage that they won on).
Stage Agreement Clause
Players may select any LEGAL stage if they both agree on it. Players may not play on illegal stages or change the length of a set. If this is violated, both players will be subject to complete disqualification from the event.
Lag Test Procedure
To have a lag test performed, players must call for it either between games or within 60 seconds of the start of a game, otherwise the results of any played matches will stand. “SD”s after the 60 second period will count towards recorded results.
A LAN adapter IS required for participation in this tournament. The Tournament Organizer (TO) will ask both players to submit proof-of-LAN connections in designated communication channels prior to proceeding further.
Minimum specifications for a “stable connection” are considered to be a “Ping” under 30 ms and an “Upload Speed” above 10 Mbps.
As soon as they are available, a moderator using a program that monitors the Peer2Peer traffic from each player, the moderator will then join their arena and spectate a 60 second “Button test.” This program can detect packet loss, ping spikes, packets that come in late/out of order, and the estimated distance between each player. This helps us determine where the instability comes from.
It is up to TO discretion to determine who is the cause of the lag using these guidelines and decide on who, if anyone, will be disqualified.
Stalling
Stalling by intentionally making the game unplayable or delaying the play of a set is banned, and this will be judged at the discretion of tournament staff. Stalling will result in a forfeit of the game for the player that initiated the action.
Self-Destruct Moves
If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, a standard sudden death playoff game applies (see 1.8).
Sudden Death
If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1 stock tiebreaker will be played with a 3 minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.
Alting/Smurfing
Players will be immediately disqualified from the tournament if they are found using an alternate tag(s) and/or hiding your identity to manipulate the brackets/seeding. The only exception to this rule is if the player notifies a Tournament Organizer prior to the registration end date.
Multitourneying
Multitourneying (The act of playing in multiple brackets at once) and delaying a bracket falls under the rules outlined in 1.5.
Disqualification Timers
The first round of a phase (Pools, Top 64, Top 8) will have a 10 minute automatic disqualification timer. All subsequent rounds, including loser’s bracket, will have 5 minute automatic timers.
Players are expected to report to their matches on time and automatic disqualifications will be enforced save for special circumstances (Up to TO discretion).
Collusion
Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game, splitting a payout/prizes(s), or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings/prize(s) to any player suspected of colluding.
Competitive Integrity
In all competitions there should be a fair playing field for all players.
Every encounter, whether a ladder match or other competition, must be played according to the rules until it is complete and the result on the FanimeCon eGaming page entered or the result sheet is completed. Any encounter that did not take place, should be deleted. Matches will be opened only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.
It is not allowed for participants to bet on matches in their own competition. Betting against yourself (or in team leagues: against your own team) will get you (or in team leagues: your team) disqualified and the betting player(s) banned.
Organizers reserve the right to withhold payout/prize(s) if any of these are violated.
Misinterpretation/Misconfiguration
Games or sets are not to be replayed due to a misinterpretation of the rules or misconfiguration of game settings, excluding player-specific settings. Game settings should be configured according to section 2.1. It is the players’ responsibility to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances. Judgment is reserved for tournament staff discretion.
In the event players begin a game with misconfigured player-specific controls (controller settings, etc), players may not back out of a game to correct their settings once ten seconds have passed. After this time limit has passed, players must use their misconfigured settings, subject to tournament staff discretion.
Force Majeure Clause
In the event of a game being interrupted by external, impartial conditions (e.g. power gets cut, safety concerns arise, LAN cable is disconnected, etc) the player at fault for the disconnection will forfeit the game and it will be considered a loss. If play cannot be quickly re-established, the set will also be forfeit. It is the player’s responsibility to ensure they are playing in a stable environment.
Final Rulings
If any unforeseen situations occur, the judgment of tournament staff is final. Rules may be altered between phases of a tournament in the best interests of the event. (Example: A game-breaking glitch is discovered on a stage mid-tournament that could be exploited. The stage may need to be removed from legal play for the remainder of the event.)
Late Arrivals
If a player arrives late or is deemed to be missing from tournament play for longer than 10 minutes they will forfeit their first out of three matches. Any player over 30 minutes late will forfeit the complete match and be ranked below other players of the same record.
Refunds.
There are no refunds of any kind given. Once your entry fee is paid it can not be returned.
We are not affiliated, associated, authorized, endorsed by, or in any way officially connected with Nintendo, or any of its subsidiaries or its affiliates.
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Event Venue & Nearby Stays
1507b Ft Campbell blvd, Clarksville, TN, United States, Tennessee 37042