This game will be weather dependent but will be constantly keeping an eye out and updated.
Plan is very subject to change, feedback and input is always appreciated!
SCENARIO:
After a rough Valentine's Day, Hershell the disgruntled mannequin got into it with a rough crowd and was captured by Militia Forces while they were out fine dining.
Hershell is now trapped in the Militias Dungeon in the depths of the Canadian Forest. AND because Hershell has been a bad boy this Valentine's Day, there's a BOMB armed in the dungeon with him.
Since Militia Forces aren't usually nice, there's 3 bomb sites outside of the Castle that need to be Defused before Hersell can be retrieved.
OBJECTIVES:
(Essentially FrontLine with a Hostage at the end)
Defuse the THREE Various BOMB SITES, working your way up to the CASTLE for the Final Bomb and HOSTAGE
Main Objective starts after Two rounds of "Warmup" Team Deathmatch in the Town Field.
OBJECTIVE ROUND ONE: (One and a Half Hour Time Limit)
-DEFENDING TEAM will hold and defend both the Castle, and the Various BOMB POINTS from the ATTACKING TEAM. The Defending Team is protecting both a HIGH VALUE HOSTAGE and a HIGHLY EXPLOSIVE DEVICE located at 4 Different Locations
-The Attacking Team has to work their way through each BOMB POINT, in the PROPER ORDER to successfully defuse the points.
-After each successfully defusal, the Attacking Team can work their way to the next Bomb Point, until they reach their final position at the castle.
-The final objective is to successfully capture the Hostage and Escort him out of the Castle before the Bomb goes off, OR, to successfully sneak into the Castle and DEFUSE the Bomb, then Extracting the Hostage for a more peaceful resolution.
-The Attacking Team needs to bring Hershell back to their spawn in Town to successfully claim a Hostage Extraction Point.
-If the Bomb is Detonated in the Castle within the vicinity of the Hostage, the Attacking Team loses a point towards the Hostage Capture.
-The Hostage needs to successfully escorted out of the Castle and into the Designated Safe Area (TOWN SPAWN) WITHOUT the bomb being activated, In order to secure a point.
-For the Defending Team to win, they need to withstand the forces of the Hostage Rescue Team for One and a Half Hours.
-The Defending Team has the option to "Flee" the Castle WITH the Hostage, only under the conditions the Hostage is in contact with a member of the Defensive Team, AND, the only bomb remaining is the one in the Castle.
-If the Defending Team decides to flee with the Hostage, they NEED to take the hostage to the end of the road and use the escape point at the shack.
1 TEAM POINT for each Successfully Defused Bomb Point. (Attacking Team)
1 TEAM POINT for the cowardly escort and escape of the hostage (defending team)
3 TEAM POINTS for the successful capture and escort of the hostage (attacking team)
The cleaner the operation, the more reward. The Attacking Team should carefully pick off the Castle before attempting to extract the hostage, but, Hershel doesn't mind a racket.
After the One Hour Time Limit, game will end with a 30 minute recess, then switch teams out.
OBJECTIVE ROUND TWO: (One Hour Time Limit)
Same thing as Round One, except the Attacking and Defending teams are Reversed. Bomb will be Rearmed.
Points will be tallied at the end of round two, the winner gets Hershell for the night?
If there's time to K*ll afterwards we'll do random TDM matches in the Town.
SPECIAL TEAM RULES:
Defending Team is designated TWO with a total of 20 handy "Revive Popsicle Sticks", 10 designated to each medic for on-field revives.
Each member of the DEFENDING TEAM has 5 LIVES, these don't include the lives you recieve a "Popsicle stick life" from your lovely medics.
Attacking Team has unlimited respaws as they have the full force of the hostage rescue and bomb defusal teams behind them.
The Attacking Team has ONE MEDIC with 10 Popsicle sticks, you need to use these more sparingly.
FOR CLARIFICATION:
Each Bomb Location will have a separate "Timer" to when arming will commence. The first bomb will arm at the beginning of the game, being permitted to detonate at any time after 20 minutes After the First Bomb Site is Detonated, the Second Bomb Site is Armed with another 20 minutes timer, and so on, and so on.
The Bomb in the Castle can not be armed until the other 4 bomb sites are already either Defused, or al Detonated.
The Attacking Team has 20 minutes to take hold of the bomb point and capture the bomb without the Defending Team being able to arm it successfully. After the Attacking Team defuses the bomb, they need to CALL OUT and SIGNIFY they Defused a bomb site in order to initiate the arming of the next Bomb Site.
The medic can technically use a Popsicle stick on themselves if they so choose. The medic also has 5 lives.
The "Bombs" will be smoke grenades, easy to arm and detonate, and obvious.
SPAWNS:
To be demonstrated on a photo of the game area.
- ATTACKING TEAMS will spawn on the Northern side of the Town Field.
- DEFENDING TEAMS will spawn anywhere on the field they desire to START, respawning ANYWHERE along the REAR (South/East) Road Strip in the Forest.
Event Venue
CDA Paintball, Tracker Rd,Debert, Nova Scotia, Truro, Canada