About this Event
This 2-day workshop will introduce students to key concepts and workflows in building audio for video games. Students will gain an understanding of how game audio pipelines work through hands-on learning and gain experience with the current tools used in the industry.
Course Details:
Location: On Campus
Dates: February 7th & 8th
Duration: 2-day course, on-campus *Address will be sent 1 week before the start date, please check your junk/spam mail. if not received email us at [email protected] (Office Hours Mon - Fri 9am-5pm)
Time: Saturdays & Sundays, 9 a.m. – 4 p.m. PST (12-1pm Break)
Cost: $500
Learning Outcomes – Participants will:
- Understand the key concepts of game audio and how they differ from other audio industries.
- Understand the workflow and basic pipelines of the game audio world.
- Acquire a beginner’s knowledge of audio implementation and middleware tools (software) used in game audio.
- Gain knowledge of a game engine and how game audio works within the context of the engine.
Requirements:
- An IELTS Band 6.0 - (see appendix VFS Language Requirements )
Prerequisites:
Students are not required to have any previous training or experience.
Event Venue & Nearby Stays
400 W Hastings St, 400 West Hastings Street, Vancouver, Canada
CAD 500.00


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