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Savannah Garrison Pulaski’s GuardFall 2024 Bolt Action Tournament
Introducing the New Version
October 12, 2024
1007 US HWY 80, Pooler, GA 31302
10AM to 8PM
Basic Rules
• Have Fun!
• All Judges rulings are final, let’s keep things moving.
• Make 3 copies of your army list and provide 1 to the tournament director and 1 to your opponent at game time.
• Army lists are due to the Tournament Organizer 48 hours before the event.
• Review both lists and answer questions.
• TO will discuss Scenery before starting play.
• All Tables will have a list of terrain types on a table card
General Tournament Rules
Entry Fee $20
750 points. No dice cap.
• This will be a chance to try out the new rules with the focus being on learning and fun.
• Please provide a vehicle stat card for every vehicle, if not preprinted please make a neat legible card off of 3x5 index or custom printed.
• Platoons are limited to infantry, light armor, armored cars, medium artillery and AT, and no more than 2 rocket launchers.
Tournament Timeline
Tournament will be 3 rounds with points accrued each round.
Rounds will be 2.25 hours with fifteen minutes between rounds and a 45 minute lunch break.
10:30AM-1PM Round 1
1PM -1:45PM Lunch
2PM - 4:30 Round 2
4:45 – 7:15 Round 3
Terrain Notes
Bocage
Impassable to vehicles without hedgerow cutters. Only passable to infantry.
Water
Creeks count as rough ground. Larger rivers can only be crossed at fords and bridges. Swamp requires a stuck die roll for vehicles. They are stuck on a 1D6 roll of 5-6. Swamp slows infantry to ½ of advance speed.
Structures
A building must be intact to count as a building. Ruins count as heavy cover and rough ground. Tall ruins block line of sight. Remember ruins are area terrain like tree clusters. No HE against the Church!
Craters
Count as rough ground. Impassible to wheeled vehicles and tracked may only advance.
Desert
Steep Slopes can only by crossed by infantry at advance speed.
Table 1 Destroyed Village. See Special Rules.
Table 2 Jungle. See Swamp Rules.
Table 3 Village. See Rubble Rules. See Crater Rules.
Table 4 Forest.
Table 5 Desert
Table 6 City. See Rubble Rules. See Crater Rules.
Special Rules
Table 1
Fires
At set up, each player may place 3 2” smoke markers. Each player will put 3 order dice in the bag. If a player’s die is drawn, he may place a smoke marker anywhere on the board. The player will place the marker and then roll 1d6 and an order die to determine scatter direction. Use the arrow on the order die to determine direction. Once the all the markers are placed, set up begins.
Table 2
Jungle
See Swamp Rules.
Table 3
Village
Treat rubble as heavy cover.
Table 4
Forest
Table 5
Desert
See steep slope rules
Table 6
City
See Crater Rules
Scenarios
There will be 3 rounds with scenarios TBA a week out from the event.
Prizes Prize Support Provided by Gator Games and Books, Warlord Games, and Wargames Atlantic
1st Place $50 Gift Certificate from Gator Games and Books
2nd Place Troop or Armor Box from the prize pool
3rd Place Terrain Set from the prize pool
All players will receive a free German or American infantry sprues. Gator Games and Books will offer 10% off all Bolt Action items during the day.
We will also have tables for open play for those who want to spend the day learning the rules. No fee for these tables.
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Event Venue & Nearby Stays
Alive Church, 1007 US Highway 80 W,Pooler,GA,United States