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Operation Polar Star is a combat patrol level event, with players creating a force consisting of the following.A Combat Patrol Force is:
1-3 Platoons.
500pts max.
9 Order Dice max.
A Combat Patrol Force is constructing using one of the Nations from either the Third Edition Rulebook or a Minor Nation PDF. Units, Platoons, rules, etc. from any Armies of book are not allowed.
The Leadership Standard – The Morale level of the Platoon Commander(s) must be equal to or greater than the Morale level of the majority of the units in the platoon not counting the Platoon Commander (rounding up).
Artillery Platoons are not allowed.
Engineers Platoons are not allowed.
Forward Artillery and Air Observers are not allowed.
Company Commanders are not allowed.
The Extra Selection rule for US MMGs and Soviet ATRs is not allowed.
No weapons with HE 3” or HE 4”.
No vehicle-mounted flamethrowers.
Three vehicles max.
Armor 8+ max.
There will be a $15 entry fee for the tournament, with payment made to the store on the day of.
Event is capped at 24 players
List submission is due by February 1st, please email them to [email protected].
Summary
• Players will play three, 90-minute games with breaks between rounds.
• The models used in your army must meet the “Tabletop Standard” – three color minimum plus basing. No unpainted or unbased models will be allowed in the event.
• If illegal units or rules violations are found in a player's list or during play, at a minimum, the models in violation will be removed from all subsequent play. Tournament points may be deducted, and award eligibility may be forfeited.
• Tournament Judges' and Officers' rulings are final and arguments or poor conduct by players will not be tolerated.
House Rules and Terrain
• Wrecks - Leave the wrecks of all knocked-out vehicles on the table. The wrecks count as passible Hard Cover.
• Terrain will be preset and locked by TOs.
Scoring
A maximum of 125 Tournament Points may be earned:
• Battle (60 points max) – 20 points for a Win, 10 points for a Draw, 5 points for a Loss, 0 points for a Withdrawal.
• Paint (30 points max) – Scored against a painting rubric. Points are awarded through criteria including basing, conversions, free-hand, display board, weathering, decals and above-basic level painting techniques. Written background info explaining your army is also included in the Paint score.
• Theme/Comp (5 points max) – Each army list submitted by the deadline is automatically granted 5 Theme/Comp points. If the army list contains a force construction more appropriate for a WAAC competitive event, points will be deducted.
• Sportsmanship (30 points max) – Each player is automatically granted 10 points per game with sportsmanship infractions resulting in a reduction in total score.
Sportsmanship Scoring
Be gracious in Victory and Defeat
Operating on the assumption that all players are good sports, opponents are automatically granted 10 points for Sportsmanship for each game. If opponents turn out to be less than good sports players need to report it to the TO’s table before the start of the next round using the following categories and examples as a guideline. Keep in mind: everyone gets a little salty now and then, forgets (or misplaces) their tape measure once in a while, misremembers how a rule works, or changes their mind about a decision, etc.
Salty Attitude: Complain a lot. Constantly ask to see your rules—even for basic things. Act put-out if you ask to see their rules. Do not communicate intentions or establish agreement with regard to movement, line of sight, etc. Are impatient, dismissive, curt, etc.; sore losers or ungracious winners.
Unprepared for Play: Show up very late. Haven’t read the tournament rules. Haven’t read the mission description. Don’t have the majority of the things needed to play the game (have to borrow a lot).
Incompetent Play: Unable to execute the core rules of the game without frequent referencing or coaching. Spend inordinate time looking things up (i.e. do not have materials prepared, marked, or printed for quick reference).
Questionable Play: Not quite cheating, but not above-board either. ‘Generous’ measurements or movement. Frequently take back movement or other decisions after they are in process. Not clearly distinguishing between similar units. Not keeping track of scoring. Abuse ‘playing by intent’ by failing to establish what their intent is, but taking advantage of what it ‘could have been’.
Sportsmanship Deductions: In all cases, the judge(s) will decide whether the described behaviors are Minor, Major, or Extreme instances.
• Minor instances will be minus 1-4 points each.
• Major instances will be minus 5-9 points each and a visit from a TO.
• Extreme instances will be minus 10 points and a visit from the Head TO.
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Event Venue & Nearby Stays
Motor City Gaming, 46858 Gratiot Ave, Chesterfield Twp, MI 48051-2808, United States,Chesterfield Township, Mount Clemens