Operation Kraken

Sat, 25 Jan, 2025 at 09:00 am to Sun, 26 Jan, 2025 at 04:00 pm UTC+00:00

Gunman Alpha, Welsh Drive, Eversley RG27 0QB | Wokingham

Okto Eight
Publisher/HostOkto Eight
Operation Kraken
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US Research Station ZEBRA, Teller, Alaska.
80 miles from Russia - the two countries face each other across the Bering Strait.
Only ZEBRA isn't really a research station as such. It’s the home of a horrific cold war weapon.
The United States was a prime instigator of the Internet. It realised that the world wide web would develop and ultimately be used to control infrastructure; power stations, oil flow, water supplies, transport.
If you could control that, you could control the world. Knowing it would take 40-50 years for the Internet to pervade everybody’s lives, they created DARKSPIKE – a watcher program that could be used to spike the internet of specific target countries, leaving them in darkness. It would be the ultimate weapon, stopping conventional war, but rendering opponents literally, dead in the water.
Unfortunately, Russian advances in anti-virus software and pressure from US defence contractors who relied on the manufacture of bombs and bullets, stopped the funding and the project was shelved in the sixties.
DARKSPIKE sat waiting, in a room at Zebra. The lights on the console occasionally flickering, like a sleeping heartbeat...
That is, until an ultra-right wing extremist group of influential Americans known as Cerberus decided to seize it.
You know the worst thing ?
Nobody noticed.
Seized is the wrong word. It was more infiltrated.
The phones still got answered, the right code words used.
Teller is a long way from anywhere.
Nobody noticed anything different.
However, something had changed.
The crazies had control. Cerberus had their long fingers around a doomsday weapon.
The other worst thing is that Cerberus now had AI – Artificial Intelligence – it’s 2025 not 1965 any longer.
DARKSPIKE with its cold war flaws + AI = DARKSPIKE 2.0 – an upgraded weapon that can think its way around any cyber security or online resistance. Cerberus have birthed a new superweapon.
Suddenly, Phoenix operatives started showing up at Teller.
This triggered algorithms on the computers of the watchers.
Then, the pagers of the Joint Task Force were sounding in the middle of the night.
Soon, all were on a converging course with OBLIVION
Operation Kraken will be an adrenaline fuelled weekend of tactics, asymmetrical warfare and role-play and is to be the twenty third game in this exciting Bad-To-The-Bone series.

LOADOUT
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NATO JTF UNIT 37 SPECIAL FORCES
============================
Top and Bottom in matching camouflage – assault vests and chest rigs can be matching camo or solid green or tan – plate carriers ideal.
US and NATO SF weaponry such as M4, HK416/7, SCAR is ideal.
Headgear required – helmets, camo baseball caps or boonies only.
* multicam arid, alpine and black not acceptable.

Phoenix PMC
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Top and bottom in solid colours such as green/olive drab, grey, black or tan.
Casual style – cargo or tactical trousers with fleece, T-shirt or soft-shell jacket, all solid colours – no jeans.
Boots to be tactical – no trainers.
Headgear – baseball caps only – must be plain colour not camo.
Plate carriers, chest rigs or assault vests.
Weapons can be eastern bloc or western, but think military or law enforcement – no gold AK’s.
Cerberus
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Civilian clothes. This can be American redneck style; jeans, tee shirts, lumber shirts etc. Think brighter colours; try to avoid black and olive green. Baseball caps with motivational and trademark logos are great!!
Plate carriers, chest rigs or assault vests.
Weaponry can be anything available in US gun shops.
Civilian headgear required – Avoid looking like Phoenix with their solid colour baseball caps as often only heads can be seen and Phoenix have snipers.
WORD OF WARNING – It’s Alaska – its going to be cold – parkas and skiing or snow gear are good !!!

RULES
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A full ruleset will be sent to each player by e-mail once deposited but a simple overview with primary rules listed for game assessment is as follows:
Players must be 18 years of age or over - we may ask for proof.
Children aged 16 and over are allowed to play providing they are accompanied by a playing parent or legal guardian.
No Two Tone Weapons
Only Single Shot (semi-auto) should be used. Full auto is only allowed for real world LMG weapons. Weapons offering programmable bursts on a single trigger pull are allowed providing they fire no more than three BBs per trigger pull.
All weapons must fire within our standard limits (based on 0.2g ammo) which are:
<350 fps – All guns including hand carried support weapons
<370 fps – Fixed/mounted/deployed MGs
<420 fps – Single shot DMR (real world, not an M4 with a scope)
<500 fps – single shot Bolt Action (Electric should have a mosfet delay fitted)
Engagement range for qualified weapons over 350 fps is 30m.
Players are allowed to carry a maximum of 600 rounds loaded in magazines (low-caps and/or mid-caps only – no high-caps allowed) or a maximum of 1000 rounds loaded in a box magazine for an AEG support weapon. Box Magazines are only allowed if they are used on Support Weapons such as Minimi/M249/GPMG/M60 etc.
No more than 60 rounds should be loaded in each rifle magazine.
Players may carry up to 3 Pistol magazines on their person.
Pyro’s must not be thrown at a live target and players shouldn’t touch any pyro not owned by them.
ANY heavy cased pyro’s must be under arm rolled or dropped ONLY!
BB Claymore and powder mines must not be set up to hit above 3ft from the ground.
No homemade Pyro’s are allowed.
Mark 5 Thunderflash or Reusable grenades using 9mm blanks only.
Electrically activated maroons are allowed, when detonated by radio or pressure plates. Trip wires are not allowed. Pyro should be no larger than Mk3 for this. Areas where they are activated should be clearly marked by minefield cautions or “Danger” tape on stakes surrounding the area.
All players are allowed a single personal bandage which they should bring with them.
K*ll RAGS will be supplied and used.
Use of radios is encouraged and radio nets will be maintained by the organiser. Players wishing to participate should bring a personal BaoFeng radio or similar.
YOU MUST BRING YOUR OWN BANDAGE (we will still supply a K*ll rag if you don't have one from previous games).
PRICE £85

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Event Venue & Nearby Stays

Gunman Alpha, Welsh Drive, Eversley RG27 0QB, Wokingham, United Kingdom

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