Octogre Cup 3 - The Return Of The Belly

Sat Oct 12 2024 at 10:00 am to Sun Oct 13 2024 at 06:30 pm UTC+01:00

Grand Burstin Hotel | Folkestone

Octogre Cup 3 - The Return Of The Belly
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Octogre Cup 3
Run by the South Kent Area BloodBowl (SKABB) League


Dates: Saturday 12th and Sunday 13th October 2024
Location: Lower Ballroom, Grand Hotel Burstin, The Harbour, Marine Parade, Folkestone CT20 1TX
Cost: £30 NAF members. Non NAF Members £35 inc membership.
NAF membership will be arranged by Stewbacca. You can drop a message to him on Discord to get set up prior to the event. He can be found loitering with intent on the South East BloodBowl Discord server: https://discord.gg/xWNBrZMBq4
Please buy tickets in advance by sending payment by PayPal to [email protected].
Please select your payment as Family and Friends and include your NAF Name and number (if a member) as well as the code OCTOGRE so we know which tournament you are booking for.
Talk Fantasy Football post : TBA
Nearest rail: Folkestone Central (approx 20 mins walk or 5 minute taxi ride).
Recommended car parks: The hotel has a car park on site which is £5 per day. Ensure that you pay either online (there is a sign in the car park) or at the hotel check in desk. Hotel Guest should be the option you need for whole day parking. There are also 3 car parks a couple of minutes walk aware - Harbour Arm Car Park, Harbour St Parking and Tram Road Car Park although these are slightly more expensive.
Food options: The hotel offers on-site food and drink. The Harbour Arm opposite offers a wide range of small dining facilities and there is a chip shop 2 minutes walk away. You are also welcome to bring your own food.
The OctOgre Cup
The teams from the Ogre Kingdoms and surrounding areas have gathered to decide who is the greatest of them all.
The bitter winds howl through the mountains as the teams battle to the remote stadium.
Strange energies swirl in the mist as the brave souls enter the arena.
A voice so deep it rattles the very souls of all who hear it booms out
“WELCOME! WELCOME TO THE OCTOGRE CUP. ONLY THE STRONGEST AND FASTEST CAN SURVIVE”
The stands are full of Ogres desperate to see their kin show the other races their skills.
If they see a team with no big guys they get incensed and will take to the field to prove that Ogres are the best!
Team Building
All teams get a starting treasury of 1,150,000 gp which can be used to buy players, sideline staff, rerolls and inducements. If a team is able to hire a st5+ player they MUST do so.
0-1 Star Players may be hired after 11 rostered players are purchased. However we will operate a Highlander rule so if your opponent has the same star player then neither gets to use it.
Tier 5 Teams may hire 0-2 Star Players
Star Players that come as a pair count as 1 for the above ruling.

In addition to this the several Star Players are so famous (infamous) that your team go all fan boy/girl/thing and forget to train properly for the tournament. To hire any of the following Stars Players you must pay 20 spp from your allocation and stacking of skills is no longer allowed.
Bomber Dribblesnot
Deeproot Strongbranch
Dribl and Drull
Estelle La Veneaux
Griff Oberwald
Hakflem Skuttlespike
Ivan ‘The Animal’ Deathshroud
Kreek ‘The Verminator’ Rustgouger
Morg ‘n’ Thorg
Skitter Stab Stab
Varag Ghoulchewer

No Mercenaries APART from Giants may be induced.
All other inducements from Main Rulebook, DeathZone and BB 2020 Spike Magazines are allowed
SPP Packages
Depending on team tier you get spp to spend on skills (and stat increases for Tier 5 teams). You may only select primary or secondary skills. No random skills.
You MAY stack additional skills onto a player as per the additional cost for skills on page 71 of rulebook.
Tier 1 Teams
36 SPP
Amazon, Dark Elf, Shambling Undead, Skaven, Underworld Denizens, Wood Elves
Tier 2 Teams
42 spp
Chaos Dwarf, Dwarf, Lizardmen, Orcs, Vampires,
Tier 3 Teams
48spp
Elven Union, Gnomes, High Elf, Human, Imperial Nobility, Necromantic Horror, Norse, Slann, Old World Alliance, Tomb Kings,
Tier 4 Teams
54 spp
Black Orc, Khorne, Nurgle, Snotlings, Chaos Chosen, Chaos Renegades, Halflings
Tier 5 Teams
60 spp
Goblins, Ogres
Tier 5 teams MAY spend
18spp to boost a player's MA, PA or AV by 1 (-1 for PA);
20 spp to boost AG by 1;
24 spp to boost ST by 1.

Special Tournament Rules
OGRE THE TOP
At the start of the second half, after each setup but before placing the ball for the kick off check if either team is NOT fielding a st5+ player. If not then the following occurs, the team without a st5+ player randomly selects a player on their team. They are removed from the field of play and placed in the Reserves box. Their place is taken by an Drunk Ogre Fan with the following stats
DRUNK OGRE FAN
MA 4: ST5 AG 5+ PA - AV 9+ Mighty Blow 1+, Bonehead, No Hands, Animal Savagery, Drukard, Loner 6+
At the end of the drive the Drunk Ogre Fan returns to their place in the stands.
OGRE AND OUT
If a player is pushed or thrown into the crowd add an additional +1 to the Injury roll as the Ogre fans are even more violent than a normal crowd.
Pitch Rules
The pitches of the OctOgre Cup are nothing more than some lines painted on the rough mountain plateau. Every time a ball bounces it moves twice rather than once. Roll a d8 twice. The ball can be caught between bounces.

OctOgre Weather Table

2
GALE FORCE WINDS:
The wind is unbelievably strong, making passing play impossible and even affecting the kick off! Whilst this weather condition is in effect, ignore step 2 of the Start of Drive sequence - it is not possible for a kick-off to be resolved and a touchback is automatically caused instead.
Additionally, whilst this weather condition is in effect, no Pass or Throw Team-mate actions can be performed.
3
VERY SUNNY:
A glorious day,but the clear skies and bright sunlight interfere with the passing game! Apply a -1 modifier every time a player tests against their Passing Ability
4-10
PERFECT CONDITIONS(well, almost):
It’s rather chilly and it’s threatening to rain (or snow), but considering the time of year, the conditions are almost perfect for Blood Bowl

11
BLIZZARD:
Freezing conditions and heavy falls of snow make the footing treacherous. Apply a -1 modifier every time a player attempts to Rush an extra square.
Additionally, the poor visibility means that only Quick and Short passes can be attempted
12
ICE STORM:
It is extremely cold, so cold in fact that it is raining literal lumps of ice! The ice on the pitch is so treacherous that none of the players are willing to hurry, no matter how much their coach shouts! Apply a -1 modifier every time a player attempts to Rush an extra square.
Additionally, all players on the pitch subtract 1 from their MA.


Schedule
Day One
Registration: 10:00 - 10:15
First game: 10.20 - 12:35
Lunch: 12.35 - 13:30
Second game: 13:30 - 15:45
Third game: 15:50 - 18:05
Day Two
First game: 10.00 - 12:15
Lunch: 12.15 - 13:15
Second game: 13:15 - 15:30
Third game: 15:35 - 17:50
Prize Ceremony: 18:00 - 18:30
Strictly 2:15 per round. If you need a clock please ask. At time it will be dice down and game over.
Rules:
Swiss style resurrection tournament. Round 1 Random allocation
No additional spp gains, team resets after each round. Raised Zombies or Rotters do not join your team for the next game.
Scoring:
20 points for a win
10 points for a draw
0 for a loss
Bonus points: 1 per TD per game (max 3 points), 1 per casualty per game (max 3 points)
Tie breakers:
Strength Of Schedule
Most Touchdowns
Most Casualties
Head to Head Record
Bribes to TO
Dance Off
Prizes:
Winner
Runner Up
Most touchdowns
Most casualties (Only cas that would give spp count)
Best Painted (team must be played by the painter)
Wooden spoon
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Event Venue & Nearby Stays

Grand Burstin Hotel, Folkestone, United Kingdom

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