
=Waivers will be available.
=No rental gear will be available.
=Please bring your own tables and chairs.
=This event is designed to learn more on the "realism" aspect of airsoft game play.
TEAM COLORS:
Screaming Eagle's:
Base colors: Green, brown/tan. (all shades)
M81/woodland will be Screaming Eagles as 2 out of 3 of its base colors are green and brown.
Sigma 6:
Base colors: Black, grey, blue. (all shades)
UNIFORM REGULATIONS:
-Team uniform item will be the top.
-No other item will act as a uniform item. If you have a green top, but an all black face mask, you are still on the Screaming Eagles.
-Hunting camouflage patterns are prohibited. No real tree or mossy oak.
-Solid colored COMBAT TOPS are allowed. Solid colored t-shirts are not.
-You can wear a solid black combat shirt but not a solid black t-shirt. You can wear a M81 t-shirt or combat shirt.
-Tops must consist of a military camouflage pattern. Commercial patterns such as black multicam are allowed.
-Players 12 and younger are allowed to wear long sleeve shirts in place of combat shirts. Parents are extended this privilege if they wish to play alongside their children but they must still be a faction color/pattern.
-Blue jeans are considered neutral for pants.
-If you wear a uniform top and bottom the camo patterns must match. You cannot wear an M81 top with multicam pants. You would have to wear M81 bottoms, jeans, or green tactical pants.
-Only authorized pants are camouflaged uniform pants, blue jeans and cargo/tactical pants with appropriate color.
-Shorts are authorized only if it’s part of the issued uniform of the time/country such as certain WW2 Pacific Theater loadouts.
-The shades/colors don't have to be an exact match. An M81 pattern from one company may be slightly lighter or darker than another. That's fine.
-You may wear an Eagle top with Sigma bottoms IE an M81 top can be worn with black pants. If you get shot by your own team, that's your fault.
-You may bring a top for both teams and switch in between games.
-Sweat pants and similar pants are not authorized.
-Silkies/Ranger Panties/PT Shorts are encouraged and may be any color/pattern you choose.
-Equipment/gear does not need to match up with team colors. IE you can wear all black gear if you're a Screaming Eagle.
-Footwear is not regulated.
EQUIPMENT RULES:
Staff reserves the right to DQ any item which may conflict with the spirit of the event.
-All standard ASM rules apply.
-No extended triggers.
-Factory trigger guards are mandatory.
-No extended pistol magazines.
-No drum magazines.
-Hicaps are allowed.
-Pistols must use pistol magazines.
-Shotguns must use shells.
-No magazine adapters are allowed.
-No pre firing.
-Only shotgun shell style 203 rounds allowed.
PLAYER CLASSES
1x LMG per 10 players.
1x sniper per 10 players.
GAMES: Some may not be played due to equipment issues.
Standard TDM.
Life And Limb:
Only K*ll shots are torso and head. If you get shot in the arms or legs, you lose use of that limb until a medic heals you or you keep fighting while wounded.
Expert Medic:
1. Each player can only be healed once.
2. After that, the player is considered "critically wounded" and the medic must call in a 9 Line Medevac to heal the player.
Fix Yourself:
You'll need no more than 2x ace style bandages, 2 training/airsoft tourniquets or 2 of one item and 1 of the other. Bandages must be actual bandages and cannot be strips of an old shirt. Bandages must be at least 2in wide.
When you are hit, you must sit down completely. Count to 5 and apply a bandage to a leg or arm and continue fighting. If you go back to respawn, you can remove all bandages. You cannot go respawn until you've used at least one bandage. Get shot. Bandage. Play. Get shot again. Respawn.
Payload:
Must get the payloads from the center of the field to the opposing teams side of the field and keep it there.
Pistol, Shotgun, Sniper.
Standard TDM rules but only pistols, shotguns and single action rifles can use used. No SMG's. No machine pistols.
Pilot Down: Find CPT Tom and bring him back to the CP.
QRF Scramble: All players ground all weapons, magazines, plate carriers and battle belts at their CP. Players then start in the middle of the map. On the whistle, gear up, 10 min standard TDM.
Radioman:
Standard TDM rules however to respawn, you must be within 10 feet of the radioman and wait for a group of 5 total players before you respawn.
Tank Buster:
Each team gets 1 bazooka. Only 3 members of the team may use the bazooka. Find the tanks on the field and shot them with the bazooka. 2 members of the bazooka team must be alive to shoot the bazooka.
Quest For Avalon.
Assign your commander. Assign your platoon and squad leaders. First team to complete all three objectives, wins. 30 mins. If you leave the field for any reason after the game starts, you may not come back.
Grind.
You get one flag football belt. When you get hit, you must drop 1 of your 2 flags plus all flags you've collected and respawn. Once you get shot a second time, you go back to spawn and wait for the round to end.
If a flag is on the ground, it can be collected by anyone. Deliver the flags to your spawn without being hit.
Enemy flags go in the right bucket. Friendly flags go in the left bucket.
Event Venue
Airsoft Ministry, 4555 Pfe Rd, Roseville, United States