About this Event
Lesson Objectives:
• Learning with mindfulness and collaborate with your peers bysharing your stories using Virtual Reality• Brainstorming in sustainability• Developing a common vision for sustainable cities as a teamplay• Awareness to sustainability of environmental issues bydeveloping intuitive and technical faculties through creativearts, digital graphics and XR• Introduction Metaverse and VR• Gain an insight into Design, NFTs and Virtual Reality• Using VR and introductory understanding of art• Understand the basic concepts of visualisation and digital art tocreate immersive design.• Creating VR based art using Brushwork VR art application• Bringing the virtual production out from virtual to reality
Lesson Plan (120 minutes):
0-5 mins – Introduction to each other5-15 mins – Introduction to XR technologies15-25 mins – Discussion on Digital Art, NFTs and Metaverse25-40 mins – Brainstorming on climate change, environmentalsustainability and developing concepts for future sustainable cities40-70 mins – Using First Steps on Meta Quest 270-100 mins – Creating your first sustainable city as a VR artwork usingBrushwork VR in Meta Quest 2100-110 mins – Collection and printing of artwork from VR to reality110-120 mins – Wrap discussion, painting and certificate presentation
Learning Outcomes:
• Understanding current technologies and their impact on
design
• Imagination to reality (From Idea/concept < 3d Design < 3d Print)
• Learning to operate the digital tools removing initial
hesitations
• Using Virtual Reality for creating, immersing and interacting
with virtual worlds
• Improvement of visual communication skills to express your
ideas
• 3D Print of the model
Cross-curricular Links:
• Environmental Science: Create safely in VR with digitalisationof the curriculum• Technological Awareness: Exposure to state of art technologyand having hands of experience• Using mix medium to express your vision
Expected Skill Improvements:
• Collaboration with peers• Visual communication• Removing inhibitions to technology• Improvement of imagination and critical thinking
ATL Skills:
• Thinking Skills• Communications Skills• Social Skills• Self Management Skills• Research Skills
Tools and Technology Used:
• Oculus Quest 2 VR headsets• Oculus Rift S VR headset• Laptop/Tablet with internet• Video presentation• VR application – First Steps, Brushwork VR• Canvas Printer
Event Venue & Nearby Stays
Coders HQ, Emirates Towers, Dubai, United Arab Emirates
USD 0.00
