Hobby Hub Warmaster Series Tournament 20

Sat Jun 22 2024 at 09:30 am

303/28 Bishop Street Woolner, Darwin City, NT, Australia, Northern Territory 0820 | Darwin

Hobby Hub
Publisher/HostHobby Hub
Hobby Hub Warmaster Series Tournament 20
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The event is being held on Saturday 22nd of June at Hobby Hub.
The event will include 3 timed rounds of games, recorded via Best Coast Pairings to allow players to rank on the national tournament ranking. Player cost for the event is $50.00, which will go towards a prize pool and covering event expenses. Payment is to be made in-store either prior to or on the morning of the 22nd of June.
The games will be played under the 10th edition rules and will use the Leviathan Chapter Approved Mission Pack. All Games Workshop Indexes, Codexes, FAQs, Erratas and Point Values are applicable to those released on, and including, the 8th of June 2024. Additionally, any rules that allow for a fixed number of dice rerolls (ie: Command Re-roll and similar rules) cannot be used while 'fast-rolling' dice. Any specific questions not covered in these resources can be directed to the TO. Each player must field an army of up to 2000 points as per the Core Rules. Games will be played on Strike Force size battlefields (Minimum 44” x 60”). List submission is to be completed by participating players by 23:59 on the 15th of June using Best Coast Pairings (https://www.bestcoastpairings.com/event/1TX7KJ6VK6).
Shane will be the Tournament Organiser (TO) and is contactable on email [email protected].
Below is the schedule of events, along with when some of the judging will be taking place for the painting and player's choice awards.
09:30-10:00 Registration and Event Briefing
10:00-12:45 Round 1
12:45-13:45 Lunch Break + Armies on display for Best Painted Army judging
13:45-16:30 Round 2
16:50-19:35 Round 3
19:35-20:00 Award Presentation
Players will gain Round Points after each Round based on their results (2 for a win, 1 for a draw, 0 for a loss). Battle Points will be based on total victory points per Round using the Leviathan Chapter Approved Mission scoring (ie total of 50 points from Primary, 40 points from Secondary and 10 points from Painting). Pairings will follow a Swiss-style format using Game wins as the primary pairing condition.
Awards:
Tournament Champion:
The Tournament Champion is the person who has the highest tally of Round points recorded at the end of the tournament. Battle points will used as a secondary scoring condition.
The Painting Award - Best Painted Army:
Players will be asked to set their armies up on parade during lunch between Round 1 and Round 2. Each Player will be asked to submit a vote for one other player who they believe has the best painted army and votes will be tallied by the TO to determine the winner.
Sportsmanship Award - Player's Choice:
Each player will be asked to submit a vote for one other player based on who they feel was the most enjoyable to play against, fair and honest player, and votes will be tallied by the TO to determine the winner.
Missions:
Each mission will be selected from Warhammer 40,000 10th Edition Leviathan Chapter Approved Tournament Pack. Primary Mission, Mission Rule and Deployment for each Round will be as below
Round 1
Primary Mission: Sites of Power
Mission Rule: Minefields
Deployment: Search and Destroy
Round 2
Primary Mission: Supply Drop
Mission Rule: Targets of Opportunity
Deployment: Hammer and Anvil
Round 3
Primary Mission: Priority Targets
Mission Rule: Chosen Battlefield
Deployment: Crucible of Battle
Game Length:
The turn limit will be as specified for each selected mission. A time limit of 2 hours and 45 minutes has been allocated for each round. Players will be notified at the hour remaining and at the 30 minutes remaining. Players are encouraged to be efficient and decisive, as games that do not finish within the time limit the following conditions will be applied:
⦁ If the time expires during the first turn of the game round, the turn immediately ends. The opposing player chooses one unit to make a normal move, shoot, or close combat attack. The first player chooses one unit to make a normal move, shoot or close combat attack. Lastly the opposing player gets to select a final unit, including the unit which they previously selected, to make a normal move, shoot, or close combat attack. Both players resolve any morale applicable following those attacks, calculate objectives and total victory points as at the game state when the timer ends, and determine the winner.
⦁ If the time expires during the second turn of the game round, the turn immediately ends. The opposing player chooses one unit to make a normal move, shoot, or close combat attack. The first player chooses one unit to make a normal move, shoot or close combat attack. Both players resolve any morale applicable following those attacks, calculate objectives and total victory points as at the game state when the timer ends, and determine the winner.
Rules and Clarifications:
All games are to use the 10th edition rule set.
If a ruling is required a TO will be available to call on any decision. In this instance the TO will have the final say.
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Event Venue & Nearby Stays

303/28 Bishop Street Woolner, Darwin City, NT, Australia, Northern Territory 0820, 28 Bishop St, Woolner NT 0820, Australia,Darwin, Northern Territory

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