About this Event
Welcome to the GOTA Take Over Series Event 1!
GOTA has taken over the Commandos training facility. They've
turned it into a hellhound gas production facility.
The Commandos have been recruiting so they can take back
their facility and push the GOTA out of their region.
Lousuffa has heard that the Commandos are planning a attack
and has started to heavily fortify the facility with heavy weaponry. LMG's are hot!
Rules
This is a noob friendly game. Both side will have new players
split between them. Let's show them how much fun our sport is!
Game is SEMI only!
LMG's are full auto with 3 second bursts.
Gun is shot, gun is destroyed. Guns shot cannot be revived
until you've returned to respawn. Everyone must carry a secondary if you want to stay in the battle. You can use your teammates sidearm if your gun is destroyed.
Grenade kills. Must be hit by expelled bb. Sound grenades
only act as distraction. Only hard cover protects against grenades.
No 40mikes.
Camo requirements
GOTA is all black or black Multicam.
Commandos are civilian attire or Camo.
Game mode
3 Capture points
Must takeover capture points and hold them for the duration
of the game. Points will be gathered throughout the day for either side. Flag must be visible outside of the captured zone.
Capture zones may be moved throughout the day. This is a
game of endurance and patience.
Medics
5 designated medics per side. 2 minute bleedout with tourniquet
revive. Must be applied to arm.
(White bandage or Milsim tourniquet required)
You may call your hit and walk back to respawn without bleedout
but you must stay in respawn for 5 minutes before respawning.
Hellhound Gas is instant death, no medics.
20ft radius. Doesn't have to touch you.
Price per ticket
GOTA and Commandos 50$ plus tax
Noobs 75$ (Comes with rental equipment, BB's sold separately)
Field rules
Eye protection: (strictly enforced)
Eye protection must be Z87+ ANSI rated at MINIMUM and must
be stated on the lenses or frames,
supporting documentation required if not present on the
eyewear itself. Paintball goggle systems are
acceptable and superior.
Shooter style glasses with no bigger than a finger gap,
MUST have a retaining strap around to the back
of the head and must be Z87+ ANSI rated. No workshop goggles
or shop glasses.
Field staff has the right to refuse entry of the field if
your eye protection is deemed unsafe. You only get
one set of eyes in a lifetime! No mesh eye protection allowed.
Equipment velocity adjustment: (strictly enforced)
All airsoft rifles must be adjusted via chronograph before
entering the field and MUST pass the field
limits stated below. If they do not pass, you cannot use
the rifle until it has been tuned.
You may be subjected to an on-field chronograph during play,
to ensure your safety and the safety of
others on the field. These limits are limits, not goals!
• All containing a gearbox or HPA (Includes C02 pistols)
= 1.49 joules or 400 FPS with 0.20g BB
• All air cocking/manual Bolt Action (e.g. Sniper/CO2/HPA)
= 2.10 joules or 475 FPS with 0.20g BB
Lower face protection (teeth):
Due to the nature and design of the field, firefights will
occur commonly in close quarters. It is
STRONGLY recommended to wear teeth protection.
Airsoft wire mesh product or a hockey/custom mouth guard
is great protection and easily obtainable.
Shemagh/scarves or cloth/rubber materials are not acceptable
for teeth protection.
Field staff has the right to refuse entry to the field if
your teeth protection is deemed unsafe, should you
fall under the minimum requirements. You MUST use lower
face protection (teeth) in the following
scenarios:
• A player who is renting our airsoft packages (Equipment
Provided)
• A self-sufficient player who is between the ages 12 and
18 (Equipment NOT Provided)
There are many tables provided to unpack and setup your
gear and stage throughout the day! We ask to
be courteous to your fellow players for space in using the
tables and bunk up! When using the off-field
staging area, these safety rules MUST be followed below:
• Magazines/clips/drums ejected (No loaded rifles/Pistols
holstered)
• SAFETIES ON
• NO dry firing
All players will exercise safe handling of their airsoft
equipment. If players need to test or tune their
equipment, they can proceed to the firing range. Field staff
will enforce staging practice.
Basic Handlings:
• Always treat your airsoft gun as if it were loaded.
• Never place your finger on the trigger until you are ready
to fire
• Control your muzzle direction at all times
• Accidental discharges and deliberate dry firing will not
be tolerated
• Avoid point-blank shots at another player, be sportsmanlike!
Play style restrictions:
Certain structures on the field have restrictions with how
you use yourself and your equipment.
• Please use SEMI-AUTO in the following situations: inside
large buildings (including Seacan
complex and elongated buildings), during interior and vertical
firefights (e.g. room clearing). All
other areas are optional fire selector use.
• No climbing exteriors or boosting
• No barricading or moving field objects
Additional equipment and information:
YES’s!
• Thunder B/V’s, XL Burst, Tornados are allowed (“K*ll”
radius determined by the day), underhand
tossed
• Cold steel training rubber/plastic melee is allowed (tapping
a player with only, no
hitting/stabbing or throwing)
• Cold burning smoke grenades only allowed (e.g. Enola Gaye
EG-18)
• NO minimum engagement distance for: 1.49 joules or 400
FPS with 0.20g BB and LOWER
• 50’ minimum engagement distance for: 1.49 joules or 400
FPS with 0.20g BB and ABOVE
• NO’s!
• NO laser attachments and NO knives/blades allowed on the
field
• NO homemade devices (unless approved by Field Staff)
• NO blind firing
• NO swearing or foul language
• NO cheating
• NO fireworks/firecrackers
• NO blind shooting (face must be in-line with your gun)
Event Venue & Nearby Stays
4565 Dunning Road, Navan, ON, Canada, 4565 Dunning Road, Ottawa, Canada
CAD 50.00 to CAD 75.00