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Greetings to the Guilds of the Age of Chivalry Faire Las Vegas 2024As a part of our celebration of the 30th annual AoC Faire The Adrian Empire is going to be hosting an after hours special Prize tournament open to all guilds. In celebration of our collective fandoms and nerd culture this special tournament will take place in the form of what we call “Fool’s Tag” aka Fairy SABER or Swords of LIGHT…
That’s right, after years of requests we will be hosting a cross guild tournament using everyone favorite glowing swords from a long long time ago with some special guests. Thanks to a generous donation from The Saber Workshop some lucky winners are going to be going home with some awesome NEW Sabers.
When: Friday Night 10/11/24 Sign in starts at 1030 pm as soon as the park is clear of mundanes
Where: The Adrian Empire Battle Arena ( Southeast corner of the lake near the Archery Range)
Come sit by the fire, enjoy the company of your fellow guilds and cheer on your champions.
Rules
Single weapon combat (If there is appetite for paired/ staff etc we will entertain those in addition to the single saber combat)
Lightsaber – Single handle with no extensions (Max of 13” Hilt and 36” blade)
Lightsabers will be used for cutting and slashing only and will not be used for thrusting at any time.
HEALTH
Combat is a martial art. Anyone wishing to participate should be in sound physical condition. It is strongly recommended that each person has a medical check prior to engaging in the combatant arts. This is solely at the option of each person - under no circumstances will the Empire or any of its members be responsible for the consequences to any person’s health who chooses to participate in the combatant arts. Any persons who are pregnant or impaired will not be allowed to participate.
INHERENT DANGERS
All combatants shall acknowledge that there are dangers inherent in Lightsaber combat. Combatants shall assume unto themselves all risk and liability for injuries sustained by such combat. A combatant may not deliver a blow of greater force than that necessary to insure that it is felt by his opponent. It is presumed that every combatant is capable of delivering an armor-piercing blow. The safety of the populace shall not be risked in demonstration of this. Thrusting/ stabbing attacks with sabers are not allowed at any time
SCORING
A scoring blow is any unobstructed blow (unblocked by a weapon, shield, etc.), which lands on a valid target area with the killing surface of the weapon.
TYPES OF SCORING BLOWS Scoring blows are considered to be of two types:
a. Lethal: Head, neck, or torso from the point of the shoulder inward, above the hip and downward into the groin area.
b. Disabling: Arms from the point of the shoulder to (but not including) the wrist (where the hand bends), legs from the hips to (but not including) the knees. If struck on a hand or wrist that is not being used to hold a weapon the whole arm is lost.
TYPES OF KILLS
There are three types of "kills":
a. Lethal blow
b. Disarmament: A combatant with both arms disabled is considered killed. In the case of one combatant being disarmed and the other combatant killed, the disarmed combatant is considered the winner. c. Double K*ll: Both combatants score lethal blows or disarmament simultaneously. Simultaneous is defined as having both blows already started by the time the first blow lands and landing within ¼ second. This is considered a draw and the bout shall be fought until one or the other combatant wins. No losses will be assigned for a double K*ll unless specifically stated as being the case for that tournament.
FIGHTING WHEN “WOUNDED”
Combatants are assumed to be of heroic stature and can continue fighting when “wounded”. A combatant who receives a blow to the:
Arm: that arm becomes unusable and must be held behind the back for the remainder of the round.
Leg or hip: the combatant must fight from his knees. Combatants who fight from their knees may rise up from a sitting position. A combatant having one "uninjured" leg may move about or pivot so long as the knee of the wounded leg remains in contact with the ground. A combatant who has received wounds to both legs may not move or pivot on the ground. He may move himself by using his hands or weapons. A combatant with one or both wounded legs may be helped around or off the field by another combatant. The assisting combatant and the wounded combatant put a hand on each other’s shoulder and both may walk to another location. Once at the new location, the wounded combatant goes back to his knees as before. There is no hopping around on one leg.
Armor For the Lightsaber Tournament
1. HEAD
Fencing mask, hockey helm or similar. Some fencing masks do not offer adequate throat protection. In this case, additional protection must be added. Masks with small snap-in bibs are not sufficient and require neck protection as well.
b. No opening shall be large enough to allow the end of a Lightsaber blade to enter through the front. The back of the head must be covered with 1/4 inch of padded material or equivalent.
Rigid protection is recommended.
2. NECK
A gorget of heavy or rigid material shall be used. Light leather or medium weight fabric, with rigid plates attached is also sufficient
.
3. BODY
A minimum of one layer 6 oz. fabric, about the thickness of heavy t-shirt material – Heavy padding (sweatshirt or more recommended)
Kidney protection is recommended, but not required for combatants 18 years of age and older. Rigid kidney protection is required for combatants under the age of 18 years.
4. ARMS AND LEGS
A minimum of one layer 6 oz. fabric, about the thickness of heavy t-shirt material.
Elbows pads and kneepads recommended but not required.
5. HANDS
Leather gloves or similar. Padded Gloves recommended
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Event Venue & Nearby Stays
The Adrian Empire enchantment at the Age of Chivalry Renaissance Fair Las Vegas Nevada, 2301 Renaissance Dr, Las Vegas, NV 89119-6191, United States,Whitney, Nevada