About this Event
Container Magazine presents the opportunity to take part in a speculative future of play.
Following prompts from game designer Everest Pipkin, this two-hour workshop will be an experiment in designing contemporary play technologies as a part of sustainable ecosystems.
While efforts are being made to make video game production more sustainable, many games are still designed to have a short lifespan before becoming forms of tech-waste.
What would an environmental design, distribution and play process be? What is a video game outside of the will to become a disposable product? How does a game degrade?
Informal, collaborative and open to all interested, with no design experience or equipment required. Facilitated by Container editor and game designer Oma Keeling
Pervasive Media Studio access and directions
Pervasive Media Studio is wheelchair accessible. There is an accessible and gender neutral toilet. There is also a baby changing area.
There is a dedicated quiet room where there is low lighting, sofas, bean bags and space to lie down. This is away from the general open space of the Studio.
To get to the Studio use the stairs or lift, by Watershed’s main entrance and box office, to go up to the first floor. Pass through the café bar area and follow the signs to the Studio, which is reached via a corridor.
Event Venue & Nearby Stays
Pervasive Media Studio at Watershed, 1 Cannons Road, Bristol, United Kingdom