Deathbowl 17.7s

Sun Dec 15 2024 at 10:00 am to 04:15 pm UTC-04:00

Multizone: Jeux & Comics. Comics & Games | Gatineau

Deathbowl 17.7s
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In this year of 2024, Deathbowl will be returning to Ottawa but as we are outside of our usual time slot we will be looking to do it as a one day Deathbowl 7s event!!
Deathbowl is always a major charity event and this year is no different. We will be supporting the Ottawa Food Bank with this event. The Ottawa Food Bank is a highly rated charity with top transparency and impact scores! They provide fresh and non-perishable food, as well as supplies such as diapers, toiletries, and cleaning supplies to its network of over 100 food programs across the city including in school programs!
Check them out here: https://www.ottawafoodbank.ca/
The NAF has updated The Deathbowl and Deathbowl 7s rules in 2024. We will be using the Deathbowl 7s rules as written; notably we will be using the full sized Deathbowl pitches for this! Most of it is reproduced below but the link is here for the NAF document:
https://www.thenaf.net/wp-content/uploads/2024/04/Deathbowl-2024.pdf
Schedule
December 15th, Multizone Gatineau 140 Rue Greber
8:45 - 9 = Registration
9 to 10:15 = Round 1
10:25 to 11:40 = Round 2
11:40 to 12:30 = Lunch
12:30 to 1:45 = Round 3
1:55 to 3:10 = Round 4
Each round will be limited to 1 hour and 15 minutes and the 3.5 minutes rule will be implemented in order for each coach to finish as many turns as possible. Other than the time clock, there is no official end of a Deathbowl match so Tournament scoring will be strictly based on points, which can be gained through various means (see Tournament Points at end page).
Team Creation
Coaches will be given 700,000 gold pieces to build a roster of at least 8 players using accepted BB rosters from BB2020, Teams of Legend and Slann/Kislev.
You may purchase players, rerolls, fan factor, coaches, and cheerleaders as per normal 11s rules.
Star Players, Wizards, Journeymen, Special Play cards, and Mercenaries are NOT ALLOWED.

Skill Pack
After creating their team, coaches can choose 1 of 2 skill packs to add to players on their team.
Skill Pack 1: 4 normal skills to distribute among players. Max of 1 skill per player.
Skill Pack 2: 2 normal skills and 1 double skill to distribute among players. Max of 1 skill per player.
Halfling Master Chefs
During the Death Bowl match Halfling teams will be able to force all of their opponents to lose rerolls (Yes K*ll all Halflings. They taste good too).
The Pitch and Setup
Deathbowl is played on a specially designed pitch with four teams and two balls. The teams line up on or behind the “line of scrimmage” in their own set up section. Each coach must have at least three players on the line, with no more than two players in each wide zone as in regular bloodbowl. Each coach lines up directly opposite their opponent for the round. There is no kick-off. The endzones of the pitch are treated as adjacent to the crowd just like in regular Blood Bowl.
The balls are placed in one of the four center squares, randomly chosen (D4). Roll a D6 using the highest roll to determine which team sets up first, that coach also gets to choose where they sit at the table. The team who got the next highest roll then chooses their spot and sets up and so forth until all coaches have set up their teams. Afterwards a 2nd D6 roll is made with the highest roll going first in gameplay and continue clockwise from the winner.
​​Scoring
If a touchdown is scored the game continues as prior the score and the ball that was scored once again drops randomly into one of the four center squares. The player that scored the TD can continue their movement to get back into the action, but then their turn ends. If that team also had possession of the second ball, the ball is "stripped" and also randomly enters the center of the pitch. Each coach gets to roll for KOs and all reserves can enter the pitch by being placed on that coaches' line of scrimmage, not to exceed the normal limit of 8 players. No other player is moved. The game will continue in this manner until time is called, at which point each coach gets to finish their turn and the match ends.
Secret Weapons
Secret weapons are a special breed in Deathbowl and will stay on the pitch until their team scores a touchdown. If their team never score, they could stay in the entire game! Upon scoring, any purchased bribes may be used for the secret weapon player to rejoin the game.
Re-rolls
Re-rolls may be purchased in Deathbowl 7s for their normal cost (not double as per regular 7s), however, because the match is a continuous play format and does not feature "halves" or "drives," each re-roll may only be used once per match.
Blocks and Fouls
Each team can make a single blitz against each of the three other teams each turn. Normal blitzing rules apply.
Players may assist on a block even if they are not on the same team as the player making or receiving the block, provided they are adjacent to the said player making or receiving that block. The coach can “agree” to assist on the block if they are not in the tackle zone of any other players from a different team outside of the tackle zones of the players making or receiving the block. After a block is declared the other coaches declare any assists in turn, clockwise around the table. This applies to fouls in the same fashion as stated above. The guard skill works as normal and guard players may always assist on blocks if they choose (with the exception of the Defensive skill being applied)
Ball Handling – Passing, Handoffs & Interceptions
No individual player may at any time be in possession of more than one ball. Any time a player with a ball interacts with the other ball resolve the situation as if he had the “No Hands” skill. A team may pass and hand-off each ball once per turn. A team may not, however, pass or hand-off the same ball more than once in the same turn, as in the standard rules of the game. The ball may at no time be passed across any of the four corner squares. To determine this when passing a ball, the entire range ruler must be on the playable Pitch area. In addition, you may not throw or hand off the ball directly to the opposition if you want to work with them, though you may throw next to an opposition player with Diving Catch.
Interference/Interceptions
If players from different teams are eligible to make an interference roll, the player closest to the throwing player may make the attempt first. If two or more players are equally close than the coaches roll off to determine which player may make the first attempt. If the first player fails to interfere the next player gets a chance, if the second player fails to interfere a player from the third team gets a chance. However, each team may only make one interference attempt.
If an interference attempt is successful but then fails the re-roll due to the “cloud burster” skill, a team who has not yet attempted to intercept can still try with one of their players. Cloud Burster may be used on all successful interceptions in any given turn. For example a pass may be interfered or intercepted 3 times, each time by a player from a different team; the thrower gets to force all opponents to re-roll the attempted interference.
Collusion
In the spirit of fun and sportsmanship, coaches are allowed and encouraged to talk, collaborate and collude during a Deathbowl match. However, coaches should be conscientious of keeping the banter friendly and respectful at all times. If word gets to the TO that coaches are crossing this line, he may impose "arbitrary" penalties of his choosing to coaches breaking this rule.
Tournament Points
There are two ways to earn points at Deathbowl 17.5. The first way is through scoring ball handling activities and the second is through blocking and fouling actions.
Ball Handling Events: Tournament Points
Touchdown is scored = 10
Successful pickup = 1
Successful handoff = 1
Successful pass = 2
Successful Deflection/Interception = 5
Blocking and Fouling Events: Tournament Points
Successful Casualty = 5
Successful Knockout = 2
Successful Stun = 1
Successful Crowd Surf (non KO or CAS) = 1
The player with the most points at the table will get a 2-1 win against the player with the least number of points at the table. The 2nd and 3rd Place players will get a 1-1 draw against one another.
Awards:
Trophies will be handed out as follows:
1st Place (Most Points)
2nd Place (2nd most points)
Most TDs
Most CAS
Best Painted
Best Sport
Wooden Spoon
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Event Venue & Nearby Stays

Multizone: Jeux & Comics. Comics & Games, 140, Boul. Gréber,Gatineau, Quebec, Canada

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