Cyberpunk Red: Combat Zone - The Fix Campaign @Level Up Games-ALL LOCATIONS

Mon Aug 19 2024 at 12:00 pm to Sun Sep 29 2024 at 11:30 pm UTC-04:00

Level Up Games | Duluth

Level Up Games
Publisher/HostLevel Up Games
Cyberpunk Red: Combat Zone - The Fix Campaign @Level Up Games-ALL LOCATIONS
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Join us for an organized campaign for Cyberpunk Red: Combat Zone running across all our store locations!
About this Event

Join us at Level Up Games for our organized campaign The Fix running across all our store locations!

The Fix is the first seasonal campaign for Cyberpunk RED: Combat Zone. In this campaign we’ll introduce four fixers who are currently vying for power and influence, and you’ll pick one to be your team’s employer. You’ll then play in organized games against other players in the campaign. You’ll need to track your team specifically for this campaign, and only games against other campaign teams will count for promoting and expanding your team.

Choose a Fixer - At the beginning of the campaign, each player will choose one of the four fixers. This fixer will determine what models the player may hire, and which faction gear decks and programs the team can access.

Milestones - Each fixer has five milestones that grant players of the fixer, or their rivals, special bonuses as they are unlocked. Fixers hit milestones based on the number of players who chose the fixer. For each player who is working for the fixer, that fixer needs a player to win one game to hit a milestone. For example: Price has four players in the campaign working for him. To earn a milestone, players working for Price must win a total of four games. Once they have won a total of eight games, they will earn the second milestone.

Each fixer has five milestones. After all milestones are hit, the players of that Fixer win the campaign. For example, to earn the fifth milestone and win the campaign, the Price players mentioned above must win a total of 20 games.

When a milestone directs players to add a card to their HQ, the chosen card must have at least one of their associated keywords or be a merc.

Major Injury - Like personal campaigns, players will resolve and track major injuries after each game. The process is the same in an organized campaign as in a personal campaign, with two major differences. First, all Character’s must test for major injury, not just veterans and elites. Second, when a model succumbs to a major injury, it is not replaced with a basic version in your HQ. It is simply removed from your HQ.

Managing a team in an organized campaign is intended to be a strategic challenge over multiple games. A good general must know when to conserve his troops, and when to commit them.

When a Leader suffers a major injury, they must suffer the effects of the Wounded Leader card, until they lead a team to vicotry in a game. Each team has two leaders, and they track their Wounded Leader status seperately. A team only suffers the -1 SC when they are lead by a wounded leader.

Matchups - Organized campaigns are played in rounds, each round consisting of one game played against an opponent working for another fixer. Each round, the players will challenge one another, until all players are paired up. The player’s of the fixer with the lowest milestone total get to declare their challenges first. They may do so in any order they wish. When they are done, the next lowest milestone fixer’s players get to challenge. All challenges will take place within the store Discord. There will be a channel setup for league updates/news, channel for campaign challenges, and channels for each team to gameplan (these will not be private).

If there is a tie for lowest milestone total, the fixer with the lowest number of games won challenges first. If a tie still remains, the teams “dice off” (use GREEN dice) and the winner challenges first. Thie "roll off" will be orchestrated by the League Organizer so to facilitate a result so challenges can happen within the Discord.

In the first round, all the fixers will have 0 SC and 0 games won, so they will need to dice off. To do this, every team rolls a GREEN die, rerolling any ties (fumbles = 1, crits = 12). When teams reroll their ties, if they then roll a tie with another player, those players both reroll. This continues until all teams have a unique die result. The fixers challenge in descending order.

Each player must challenge a player of another fixer, unless there are no remaining players of other fixers. If only players of the same fixer remain, they may challenge each other. This matchup will result in an automatic single victory for the fixer this round (as only one of them can win).

The challenging player is the Attacker, and the challenged player is the Defender in the game that follows.

No player may be chosen twice, unless there are an odd total number of players. If a single unchallenged player remains, the players of the fixer with the lowest milestone total choose a player to challenge the remaining player.

As each Round will be a week of the campaign the Organizer of the league will assist in matchups if need be as well as offer to step in and assist with matchups if player schedules are preventing folks from linking up.

League Rounds will run from Monday-Sunday. This will allow Mondays for challenges to prep for the upcoming end of the week game sessions and to allow the organizer to update standings between Sunday evening/Monday morning during the campaign.

Game results will be submitted via a Google Form (the link will be provided within the Discord and pinned as we get closer to the event start).

Join our Discord community here:https://discord.gg/jNwyV5k

Choosing a Scenario - The Defender gets to pick the scenario. If the scenario has a dedicated Attacker and Defender (defined during Setup), then the players rolls remain. If the scenario uses other terms for the two players, this matchup’s defender chooses the players rolls (instead of rolling during Setup).

SCENARIO REWARDS - If a scenario does not have a defined Campaign Fallout, such as the tournament scenarios, then the winner of the game gets to add one piece of gear to their HQ, in addition to automatic gear earned each game (see below).

List building will use the rules supplied in the campaign packet (see page 12 of the linked pdf) found here: https://cdn.shopify.com/s/files/1/0625/7069/2792/files/CZ_Season01_Campaign.pdf?v=1703267660

You can also download and print out Player tracker sheets from this packet (though some will be supplied at store locations at start of the league).

Entry - FREE! When you sign up for the campaign please select which Fixer you would like to work for by selecting the appropriate ticket. Details on the four Fixers can be found in the images below as well as the game EB totals as the campaign develops.

Prizes - The winning team will earn a special store coupon (TBD based on overall attendance) to use at any Level Up Games location.


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Event Venue & Nearby Stays

Level Up Games, 3700 Satellite Boulevard, Duluth, United States

Tickets

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