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Commander Party at FourCorners Comics & GamesEntry Fee
* $12 total entry
* $10 per player goes to prize support
Format
* PODS OF FOUR when possible
* Three 80-Minute Rounds
* Prizes for 1st, 2nd, 3rd, and 4th place
Gameplay Rules
* Timed Turns:
* Turns should not exceed 4 minutes as a courtesy to other players.
* If timing becomes an issue, turns will be strictly timed.
AT TIME
* The 4-minute rule will be strictly enforced:
* -1 point for exceeding 4 minutes; additional -1 point for each minute thereafter.
* Life Totals:
* Life totals will be rounded up to the nearest even number and halved at the start of each upkeep.
* Game End:
* No extra turns or life gain after time is called.
* The goal is to win the game before time runs out.
Additional Rules
* Deck Changes:
* Players may change decks between rounds.
* Commander Reveal:
* Commanders are revealed at the beginning of the first draw step.
* Forfeiting Rounds:
* If a player leaves the table for more than one turn rotation, they forfeit that round with no points awarded.
Game Ending Combos
* If a player uses an infinite or game-ending combo while multiple opponents remain, they win the game but only earn points based on their placing. Other players continue playing.
* Example:
* Player A wins with a game-ending combo (1st place = 4 points), while Player B wins afterward (2nd place = 3 points).
* Players can earn points for eliminations before a game-ending combo.
* Example:
* If Player A eliminates Player B and then wins with a combo, they earn 5 points (1 for elimination + 4 for the win).
Note: Game-ending combos and player eliminations do not stack; winning with a combo awards only the win points.
Elimination Order
* If two or more players are eliminated simultaneously, the order of removal determines priority.
Points Distribution
* 1st Place: 4 points
* 2nd Place: 3 points
* 3rd Place: 2 points
* 4th Place: 1 point
* Player Eliminations: +1 point for each (max 3 points)
Bonus Points
* +1 for each of the following:
* Casting your commander five times
* First blood (not with your commander)
* Your commander dealing first blood
* Saving an opponent from elimination
* Having 5 permanents on the battlefield at once
* Best sportsmanship (in case of a tie, awarded to the player who lost first)
Negative Points
* -1 Point:
* Tapping a permanent for mana 3+ times in a turn
* Non-token permanent entering the battlefield 3+ times in a turn
* Tapping the same permanent 3+ times in a turn
* -2 Points:
* Taking more than one consecutive turn
* -10 Points:
* Interfering in a game where you are not a part of the pod
Negative Points for Player Removal
* Removing a player by game-ending combo or damage by turn five incurs negative points:
* Turn 1: -4 points
* Turn 2: -3 points
* Turn 3: -2 points
* Turn 4: -1 point
Land Destruction Penalty
* Any player that destroys at lease half of another player’s lands receives -8 points.
* Any player that destroys all of another players lands recieves -10 points
Prolonging the Game
* Players who consistently prolong the game or fail to respect others' time may receive a game loss.
* If a player accumulates -5 points or more and is identified as prolonging the game, they may be issued a game loss at the discretion of the event coordinator.
* Examples of behaviors that may be considered prolonging the game include:
* Taking excessively long to make decisions during turns.
Gameplay Integrity
* Players must not interfere with games they are not a part of. Only the event coordinator may address rules questions.
* Spectators may communicate quietly among themselves but must not interfere with ongoing games.
* Good Sportsmanship:
* Players are expected to maintain a positive and respectful atmosphere. This includes:
* Acknowledging opponents' plays, whether successful or not.
* Offering compliments for clever strategies or good plays.
* Avoiding negative comments or behaviors that could be perceived as unsportsmanlike.
* Encouraging fair play and camaraderie among all participants.
* Being mindful of your tone and body language during games.
* Avoiding distractions during opponents' turns, such as talking loudly or engaging in unrelated activities.
* Please be respectful and don’t make me have to enforce this. Players exhibiting poor sportsmanship may be subject to penalties at the discretion of the event coordinator.
Take Back Rule
* Players lose 1 point (up to 2) for taking back a decision after passing priority, a turn, or a phase.
Scoop Rule
* A scoop or forfeit may only be at sorcery speed. If a player scoops due to inevitable elimination, the player who eliminates them receives +1.
* If a player is about to be eliminated and attempts to remove themselves by damaging themselves, the point for removal still goes to the attacking or removing player.
Frequently Asked Question
* Q: Does using a card that boosts creatures and attacking to eliminate players count as a game-ending combo?
* A: No, winning through combat is not considered a game-ending combo.
Special Offer
* Bring a new friend (someone who has never been to FourCorners) and receive an extra entry for each friend!
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Event Venue & Nearby Stays
FOURCORNERS COMICS, 44 Baltimore St, Gettysburg, PA 17325-2309, United States,Gettysburg, Pennsylvania