Code Orange VI - The Clockwork Orange

Sat, 22 Mar, 2025 at 09:00 am UTC+00:00

tSN Arena 126 Lower Parliament St, Nottingham NG1 1EH | Nottingham

Code Orange VI - The Clockwork Orange
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Code Orange is now the undisputed #1 series of Nottingham-based Deadzone events. We're back with NUMBER SIX.
Saturday the 22nd of March 2025, the TsN Arena (126 Lower Parliament St, Nottingham NG1 1EH).
Submit your list to [email protected] by the 8th of March 2025 to receive 1 bonus Tournament point.
Fully painted and based Strike Teams will receive 1 bonus Tournament Point.
Ticket price is £25 per human. Send via Paypal friends & family to [email protected] with a note referencing CODE ORANGE 6.
Once all tickets are sold, players may be placed on the reserve list.
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MOST IMPORTANT THING:
Andy's home-made cakes will be provided. You will be contacted prior to the event for your cake preferences.
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WHAT DO YOU NEED TO BRING?
200 point Strike Team
D8s and Command Dice
Deadzone Rulebook
Your Strike Team's stats and rules
A set of Terrain (Optional)
A chess clock or phone with a chess clock app
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SCHEDULE:
09:00 VENUE OPENS & REGISTRATION
09.30 - 9.40 BRIEFING
09:40 - 11.10 GAME ONE
11.10 - 11.25 BREAK
11.25 - 12.55 GAME TWO
12.55 - 13.55 LUNCH
13.55 - 14.05 BEST PAINTED VOTING
14.05 - 15.35 GAME THREE
15.35 - 15.50 BREAK
15.50 - 17.20 GAME FOUR
17.20 - 17.35 BREAK
17.35 AWARDS
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CHANGES TO DEADZONE CORE RULES:
Neither player may use an Extra Activation Command Dice during their first turn of each round.
Stun Grenades are not allowed at this event. You may not take them as part of your Strike Team, and any Stun Grenades found in an item crate will be treated as regular Frag Grenades instead.
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CLOCKS
There is a 10 minute round allowance for saying hello, discussing lists, laying out objectives, and writing scorecards at the end.
Each player will have 40 minutes to make all their activations.
Time should be switched to your opponent at the completion of your activation (or activations if you use more than one consecutively).
On opposed dice rolls where you are the active player, if you are waiting for your opponent to roll or make a decision about re-rolls, you may switch the timer over to them.
If you have a dispute about line of sight or the rules and require the TO, pause the clock and seek the TO's ruling before continuing the clock.
A full set of clock guidelines and tips will follow, after consultation with players.
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TOURNAMENT GAME RULES:
The games will be scored based on the difference in Victory Points between the two players. Victory points are capped at 20 and will not go any higher.
Once one or more players hit 20 points the game will end at the conclusion of the current round, otherwise the games will end at the conclusion of round 5. Tournament Points are awarded as follows:
A difference of 16-20 VPs = 9 TPs to Winner. 0 TPs to Loser.
A difference of 11-15 VPs = 8 TPs to Winner. 1 TP to Loser.
A difference of 6-10 VPs = 7 TPs to Winner. 2 TPs to Loser.
A difference of 1-5 VPs = 6 TPs to Winner. 3 TPs to Loser.
A difference of 0 VPs is a draw, with each player gaining 4 TPs.
The standings will be determined by Tournament Points. If there are ties in the table, the following tiebreakers will decide the rankings:
-Head to head result between players.
-Number of wins.
-Total VP differential.
-Total VPs.
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SPECIAL ORANGE DICE:
Each player will be provided with an Orange D8, which may be used once per game in the same manner as an "Extra Dice" result on a Command Dice, following the same restrictions.
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EIGHT-TRAIN:
The first player in each round of games to secure an "8-TRAIN" and announce their success will win a prize. An 8-TRAIN is roll of 8, exploding into another 8, and then another 8. Three in a row.
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SPECIAL MISSIONS:
At least one of the standard missions may be changed in some small way for this event. Any missions subject to these changes will be announced publicly before the event.
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THE CLOCKWORK ORANGE:
One member of your strike team with a Ranged stat may carry THE CLOCKWORK ORANGE, a grenade. This item does not count towards the model's carried item limit. When thrown, following the normal rules for grenades, roll on the table to discover the effects in the affected cube:
1: A DUD. Smoke.
2-3: VOLATILE. Toxic (1) Smoke.
4-5: FIRE. It Burns.
6-7: EXPLOSIVE. Frag (3).
8: HIGH EXPLOSIVE. Frag (4).
If a model carrying THE CLOCKWORK ORANGE is killed, THE CLOCKWORK ORANGE will be dropped and can be picked up by other models.
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PRIZES:
Trophies and/or prizes will be awarded as follows:
1st Place
2nd Place
3rd Place
Last Place
Best Painted Strike Team - Voted on by your fellow players, with the people of the internet having a minority vote.
Best Terrain (For those of you who would like to bring your own) - Voted on by your fellow players, with the people of the internet having a minority vote.
Favourite Opponent - Voted on by your fellow players.
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Lunch will not be provided. In the heart of Nottingham there are numerous nearby food outlets to facilitate your lunch needs.
CAKES will be provided, though.
Free tea and coffee will be available throughout the day, as well as limited free soft drinks.
Your Code Orange V attendance fun-pack will contain the following: A very fancy and exciting orange D8, Chocolate, and more. More fun-pack details to follow as items are confirmed.
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Event Venue & Nearby Stays

tSN Arena 126 Lower Parliament St, Nottingham NG1 1EH, 126 Lower Parliament Street, Nottingham, NG1 1EH, United Kingdom,Nottingham, United Kingdom

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