About this Event
Welcome to Blood On The Clocktower!
Come join us for an evening of mystery and deception at Beer Shop | St Albans. Blood on the Clocktower is a social deduction game where a set number of players, guided by a Storyteller, role-play as either good Townsfolk or evil Minions and a Demon. The goal of the good team is to identify and execute the Demon, while the evil team wins if all good players are dead or if only two players remain. Grab your friends and get ready for an unforgettable experience!
A little bit about the game...
Bad Moon Rising is a death extravaganza. Demons K*ll multiple times per night, and Minions get in on the action too. Good players can take great risks to gain reliable information, but may accidentally K*ll their friends in the process. Luckily, there are many options to keep players alive long past their use-by date. If the good team cannot determine which specific Minions and Demons are in play, however, their doom is all but certain.
Good players will receive little information by being passive. Some Townsfolk abilities require the good team to execute players in order to gain information (such as the Tea Lady or the Pacifist), whilst others encourage good players to take risks that may end in death in order to find out who is who (such as the Gambler or the Gossip). When good players do something, they learn something.
The good team will also need to pay close attention to who died at night, and how. If they ignore this, they risk losing unexpectedly at the end of a day with four, five, or even six players still left alive. However, if they can figure out how each player died at night, they can figure out which evil characters are in play — letting them avoid losing the game to the dreaded Mastermind or the intimidating Po — and get helpful clues on which good characters accidentally killed which players (such as the Moonchild or the Tinker).
Evil players may feel invincible at first, but they will need to use their abilities with precision and prudence in order to win. The Demon may need to convince the good team that a different Demon is in play to avoid the crippling effects of some good characters (such as the Exorcist or the Courtier), and may need to deliberately not K*ll to do so. But if the Demon can figure out who to attack and who to avoid attacking (such as the Tea Lady's neighbours, or the Fool), then the good team is in serious trouble.
The Minions will need to time their abilities well. A well-timed Assassin's K*ll, a patient Devil's Advocate, or a Mastermind that can read a room can pull victory from the jaws of defeat.
Event Venue & Nearby Stays
Beer Shop | St Albans, 71 London Road, St Albans, United Kingdom
GBP 0.00









