About this Event
After the US-led invasion of Iraq in March 2003, the Coalition efforts in Afghanistan became increasingly reliant on private military contractors for reconstruction, security, and maintaining stability. How might a game draw from the aftermath of such contracts to model the alignment between mission objectives and firm incentives? How should players’ conclusions inform the role of contractors as a permanent part of force structure for the foreseeable future?
Dan Bullock is a historical game designer of titles such as 1979: Revolution in Iran, No Motherland Without: North Korea in Crisis and Cold War, The Gods Will Have Blood and others. His designs primarily focus on modeling underserved historical topics and irregular warfare.
Event Venue
Online
USD 0.00