Battletech: Alpha Strike Learn to Play

Sat Oct 08 2022 at 12:00 pm to 06:00 pm

Huzzah Hobbies | Ashburn

Huzzah Hobbies
Publisher/HostHuzzah Hobbies
Battletech: Alpha Strike Learn to Play
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Join us for a Battletech Alpha Strike Learn to Play!
Scenario:
Learn to play Alpha Strike in a grinder style event. You start with a random light mech and every time your mech is disabled you come back in with a heavier mech. Players of all skill levels are welcome to play in this casual game! Alpha Strike cards, dice and miniatures will be provided or bring your own!
The game will be a drop-in/drop-out Solaris-style match where players are welcome to come and go as they please with no board resets and no play stoppage.

Forces:
A randomized list of 10 mechs in each weight class available from the existing line of Catalyst Games Labs or Iron Wind Metals miniatures from the following list:
Light Mechs (2-4):
Locust LCT-1V
Stinger STG-3R
Wasp WSP-1A
Commando COM-2D
Spider SDR-5V
Valkyrie VLK-QA
Jenner JR7-D
Panther PNT-9R
Raven RVN-2X
Wolfhound WLF-1
Player Choice

Medium Mechs (5-7):
Dragonfly (Viper) Prime
Sentinel STN-3L
Blackjack BJ-2
Fenris (Ice Ferret) Prime
Grendel (Mongrel) Prime
Hatchetman HCT-5K
Phoenix Hawk PXH-2K
Shadow Cat Prime
Black Hawk (Nova) Prime
Bushwacker BSW-X4
Player Choice

Heavy Mechs (8-10):
Dragon DRG-5N
Lancelot LNC25-04
Rifleman RFL-6D
Vulture (Mad Dog) Prime
Axman AXM-4D
Catapult CPLT-C4C
Crusader CRD-6D
Exterminator EXT-4D
Loki (Hellbringer) Prime
Mad Cat (Timber Wolf) Prime
Player Choice

Assault Mechs (11-12):
Awesome AWS-9Q
Man O' War (Gargoyle) Prime
Thug THG-11E
Victor VTR-9K
Zeus ZEU-9S2
BattleMaster BLR-6G
Longbow LGB-10C
Masakari (Warhawk) Prime
Atlas AS7-S2
Daishi (Dire Wolf) Prime
Player Choice

All pilots will be skill 4
Only 1 copy of each chassis is available during play
Scenario Rules:
Each player will roll 2d6 and refer to the appropriate table for their mech assignment beginning with a light mech
Once a player has been destroyed or have had their damage capability reduced to 0 the player will move up to the next weight category
After a player has lost their first assault mech they will roll 2d6 to determine the next weight class and will have a consecutive +1 to their mech roll
Hexhog terrain house rules (Provided)
Drop-in/Drop-out continuous play

Special Rules:
Initiative Deck for individual initiative
Variable Damage: Multiple Damage Rolls (pgs. 174-175 Alpha Strike Commander’s Edition)

Victory Conditions:
None

Set-up:
The play area will be set up as 4’x4’ with 2” deployment zones at the corners and center of each side of the playing field. Players will roll 2d6 to determine their exclusive deployment zone for that mech, a roll of 10-12 being player choice.

Point of Contact: Justin West [email protected]
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Event Venue & Nearby Stays

Huzzah Hobbies, 44927 George Washington Blvd,Ashburn,VA,United States

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