ALPINE ASSAULT

Sat Jul 13 2024 at 08:30 am UTC+10:00

Club Toowoomba | Toowoomba

The Warriors Den
Publisher/HostThe Warriors Den
ALPINE ASSAULT
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Alpine Assault
Sponsored by The Warriors Den
Tournament Organiser: Andrew Krarup
When: Saturday, July 13th 2024
Where: Club Toowoomba
331 Hume St. South Toowoomba, QLD 4350
Time: 08.30 – 17.00 Sat
• One day Tournament
• Entry to the Event - $30, includes $10 Meal Voucher for Club Toowoomba
• Plenty of Parking
• 3 Rounds of Play
• Prize Pool, Trophies & Lucky Door Prize
Tournament Schedule
Saturday, July 13th, 2024
08:30 – 08:45 Enrolment
08:45 – 09:00 Player Briefing
09:00 – 11:00 Game 1
11:15 - 13:15 Game 2
13:15 – 14:15 Lunch Break
14:30 - 16:30 Game 3
17:00 Conclusion
Tournament Rules & Changes
1. FORCES
A. Game 1, Game 2 & Game 3
Players must submit a 1175 point army list, using Easy Army app. If you wish to run the infantry support vehicle option, you must open the second platoon slot to accommodate this Armoured Fighting Vehicle. Refer NEW TROOP CHOICE below.
PLEASE NOTE: Only one vehicle mount flamethrower or man pack flamethrower allowed per army list.
Each list must consist of one Generic Reinforced Infantry Platoon.
Your force can be selected using the army list section of any one of the following supplement books:
- Armies of Germany.
- Armies of United States.
- Armies of Great Britain.
- Armies of the Soviet Union.
- Armies of Imperial Japan.
- Armies of France and the Allies.
- Armies of Italy and the Axis.
Minor Nations can be drawn from the relevant campaign manuals.
2. NEW TROOP CHOICE
The infantry support vehicle slot. Must be opened topped maximum of 7+ armour, no multi launchers, no recce vehicles.
Here are some examples:
British & Commonwealth
• 2-6pdr Portees
• 57-75mm autocar
• Polsten AA Truck
• Machine gun carrier
• Wasp/wasp11c flamethrowers
French
• Laffly S20tl Portee
• Laffly w15Tcc Tank hunter
• Citroen Kegresse Portee
Germany
• RSO Pak40
• Sdkfz251/21 Drilling
• Sdkfz251 Flampanzerwagen
• Sdkfz250/51 8/9 Stummels
• Sdkfz251/1 Mortar carrier
• Sdkfz251/22 Pakwagen
• Horch 1a field car with flak38
• Sdkfz7/1,2 with/out armoured cabs light/heavy autocannons
USA
• M3 75mm GMC
• M4/21 Mortar carriers
• M15/16 GMC
• LVTA1/A1 Alligator
• LVTA4
Japan
• Type 98 AA truck
Soviet
• Tokarev 4M Quad Maxim on Gaz AAA truck
UNIT COSTS AND CHANGES
MMG teams shall deliver a pin on their chosen target (must have line of sight) with a successful hit roll. With a 2nd pin applied on a successful wound to the same target (NEW suppressive fire special rule)
Both Regular and Veteran armoured personal carriers shall receive a 10pt reduction in cost this is for vehicles that can carry 10+ inf’ the German stummel and German and US mortar carriers do not apply.
Infantry squads at full strength may reduce their LMG to a 10pt cost instead of the original 20pts, this only applies to units entitled to this weapon option as part of their unit structure.
3. GAME TIME
In the last 10 minutes of gameplay, the players must finish the current turn, and then the game ends automatically.
4. ARMY LIST
The players must submit all army lists they are going to use during the tournament no later than midnight, Friday, June, 28th 2024. Please email army lists to [email protected]
5. MATCH-UPS
The match-ups of Game 1 will be as historical accurate as possible. In the following games, players will be matched using the Swiss method.
6. SCENARIOS
The scenarios will be handed down prior to game day after all lists have been received, as described in the Bolt Action Second Edition rulebook and the Bolt Action Alliance, on tables with terrain that has been pre-set by the organisers.
7. TOURNAMENT POINTS
Event points and Scoring:
• +5 points for a loss
• +10 points for a draw
• +15 points for a win
• +1 point if you K*ll your opponent’s highest ranked officer
• +1 point if you keep your highest ranked officer alive
• +1 point if you K*ll your opponent’s most expensive unit
• +1 point if you keep your most expensive unit alive
• +1 point if you get one of your units within 12” of your opponent’s table edge at the of the game
• COST OF WAR – calculate the total amount of points you’ve lost, if a unit is 50% damaged (or an Armoured Fighting Vehicle is IMMOBOLISED) then it’s 50% of the total. Any free units that have suffered damage or are destroyed, costs are applied accordingly.
So, for each game you can score between 5–20 points. In cases where you have multiple officers of the same rank or units of equal value as your most expensive, you must nominate to your opponent which is your highest ranked officer and most expensive unit before either player chooses table sides.
8. WINNING THE TOURNAMENT
The winner is determined at the end of the last round, according to the following criteria:
• The player with the most points will be the winner.
Best Painted & Best Themed:
• This category will be judged by your peers. During the Lunch Break, please go around the tables and score the armies 1 to 5 on painting and 1 to 5 on theme, 5 being the highest.
IMPORTANT NOTICE! – On the day of the event, if you are feeling unwell, we ask that you please stay home.
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Event Venue & Nearby Stays

Club Toowoomba, 331-339 Hume St, South Toowoomba QLD 4350, Australia,Toowoomba, Queensland

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