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Hey! So i’m making an airport map, and i want an airplane to flyby. So i created a blueprint class with an airplane and a projectile movement component. Now i want to add a sound to the plane which moves with the plane, so when the plane flies by you hear the sound and when it’s far away you don’t, and you also hear it approaching etc. I tried a few things with changing the location of the sound, but you hear it everywhere in the map at the same volume all the time. Can anybody help me? Thanks...🗓️ Mark your calendar at Stephens Auditorium. A Moving Sound is a celebration of passion, innovation, and community. Embrace the opportunity to explore the world of various interests in a dynamic setting in Iowa, United States. Don't miss out on this remarkable event 🌈. http://maps.seatics.com/GeneralAdmissionEvent_2018-06-26_0902_SVGC_tn.gif
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Stephens Auditorium, 1900 Center Dr;Iowa State Center, Stephens Auditorium, Ames, Iowa, United States
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