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Flames of War is a game that allows you to recreate the battles of World War II using miniature figurines and so experience the war from the point of view of a front-line company commander. Your miniatures troops will move about the tabletop battlefield, taking cover from enemy fire and then blasting back in return. Sometimes they will abandon you as soon as the going gets tough. But by using the sort of tactics and cunning that a real-life commander would, you and your miniatures soldiers will fight their way to victory after victory!$55.00 Entry Fee
95 Points
Five rounds of play
Lunch provided on both days
Bring 7 copies of your force build using: https://forces.flamesofwar.com
Register at BCP: https://www.bestcoastpairings.com/event/R0K99MXcI8rJ
This tournament is a sanctioned Battlefront Miniatures National Event and is part of the 2025 North America Tournament Season.
Tournament Schedule
Saturday, May 31
10:00 AM – 11:00 AM Registration/Welcome
11:00 AM – 1:30 PM Round 1
1:30 PM – 2:30 PM Lunch
2:30 PM – 5:00 PM Round 2
5:00 PM – 5:15 PM Break
5:15 PM – 7:45 PM Round 3
7:45 PM – 8:00 PM Close-out Day 1
Sunday, June 1
10:00 AM – 11:00 AM Paint Judging
11:00 AM – 1:30 PM Round 4
1:30 PM – 2:30 PM Lunch
2:30 PM – 5:00 PM Round 5
5:00 PM – 5:15 PM Break
5:15 PM – 5:30 PM Presentation of Awards
RULES AND REGULATIONS
All armies must be fully painted. Any miniatures not fully painted will be pulled from the table prior to starting the tournament. Fully painted is defined as the model is painted in a non-black/gray/white primer color, and a base coat has been applied to all visible parts of the model (vehicle hull, uniform, exposed skin, tracks and wheels, etc.) Models that are normally based (i.e. infantry and gun teams) must be based with grit/flock or other material. Players should make sure their armies are checked before play starts. No proxy models are allowed (proxy is defined as a model standing in for another model i.e. a Panther standing in for a Tiger). Any proxy models will be removed and will affect gameplay (i.e., a two-model unit that has a proxy removed will have to take last stand checks). 3D printed models are NOT allowed. However, 3D printed accessories (i.e. stowage, antennas, camo netting) are acceptable but must be indicated to the TO.
Rounds will be determined by the swiss system, come ready to play all armies. Best Coast Pairings will be used for the event. Initial pairings will use player origin and store (state, city, store/club) and alliance (Axis/Allies). Subsequent round pairings will be determined by wins, victory points, strength of schedule. If there is an odd number of players, that player can choose to take a bye, if so that player gets an 8-1. A ringer is a player that participates to fill in for an odd number of participants but is not eligible to win overall, second, or third place. Players should record on the left side of their score sheet the table they play on. Ideally no player will play the same opponent or on the same table twice. We will use the Missions for Flames of War Late War packet where the players and their opponent will choose their stances, find that selection in the matrix and roll a die. The players will then play the mission chosen. Each stance needs to be played at least once during the tournament. Players should download or print the most recent packet.
Players are responsible for monitoring the time and the judges will announce time intervals throughout the tournament. A time clock will be provided to track the time remaining in the round. A true act of sportsmanship is not starting a new turn if both players will not be able to finish that turn. The game should be called if both players cannot finish their turn, and the results should be calculated as a loss according to the Flames of War rulebook.
Slow play is to be actively discouraged, repeated offenses may result in loss of points or forfeited matches. If you cannot play a game to completion due to size/compliment or familiarity with your army, you might want to revisit your choice. Most players should be able to complete their turns within 10-15 minutes. When time is called the game must immediately finish the action with the unit they are on. New turns cannot be started even if starting a new turn would award an immediate victory or cause a player to make a company morale check. If players do not comply, the game will be scored a 1-1 regardless of the actual game score.
Painting Competition: Any players in the tournament that wish their armies to be considered for the best-painted award will stage them on Sunday morning in the designated area with a nameplate on the display. All models in the army must be from Battlefront Miniatures, armies with proxy or 3D-printed models are disqualified. A display board is not judged but is useful for moving your army. Paint judging will be done by fellow tournament players.
TOURNAMENT SCORING
Pairing breakdown will be based first on the number of wins, then victory points, then strength of schedule. Strength of schedule is if two or more players are still tied after wins and victory points, then it will be checked to see if the two players played each other, the winner of that game will have a higher position. The scoring breakdown at the end of the tournament will be: The number of wins, victory points, strength of schedule.
Awards: Here is a list of the awards that will be presented, each award winner will receive a plaque and credit they can use at the host store (Level Up Gaming). All players will receive the 2025 Flames of War tournament objective:
Overall Winner
2nd Place
3rd Place
Best Sportsman
Best Painted
Overall, 2nd and 3rd are based upon gameplay (wins, victory points, strength of schedule).
Best sportsman is chosen by the player vote. At the end of the tournament, players will vote on their favorite opponent. Players will circle their favorite opponent on their score sheet. The player with the most votes will get the award. In the case of the tie, the tied player with the most painting votes will get the award. In the case of a further tie it will be broken by their gameplay score.
Best painted will be chosen by player vote. At the end of the tournament players will vote on what they consider the best painted army. Players cannot choose their own army. The player with the most votes will get the award. In the case of a tie, the tied player with the most sportsmanship will get the award. In the case of a further tie it will be broken by their gameplay score.
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Event Venue & Nearby Stays
Level Up Gaming, 1132 Creighton Road,Pensacola, Florida, United States
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