2024 1st Annual Roze Bowl

Fri Nov 29 2024 at 05:00 am to 02:00 pm UTC-08:00

Mahany Park | Roseville

2024 1st Annual Roze Bowl
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Here’s the revised version with the added emphasis and details:
2024 1st Annual Roze Bowl
A FREE Community Event Supporting the Roseville Police Activities League (RPAL)
To donate to RPAL: https://roseville-police-activities-league-inc.square.site/
Donating opportunities will be available at the game by displayed QR Code.
REGISTER YOUR TEAM!
https://www.changingcadencefoundation.com/events/2024-1st-annual-roze-bowl
Event Details:
• Date: Friday, November 29, 2024
• Time: 8:00 AM to 5:00 PM
• Location: Mahany All-Weather Field, 1545 Pleasant Grove Blvd, Roseville, CA, United States
Join Us for the Exciting and Completely FREE 2024 1st Annual Roze Bowl Flag Football Game!
We’re excited to invite the entire community to the 2024 1st Annual Roze Bowl—a fun, competitive, and community-focused flag football event! Thanks to the wonderful support from the West Roseville community, this event will bring us together and raise support for an impactful cause.
Event Overview:
The Roze Bowl will feature 6 teams, each with up to 16 players. Don’t miss your chance to participate—once we receive submissions for the first 8 teams, registration will close. Teams are responsible for submitting one entry, followed by individual waiver forms for each player.

Game Schedule:
Your team’s game time will be announced along with a full playing schedule. Please plan to keep the entire day open to ensure your availability for your game time!
Donations Welcome:
While the event is completely free, any donations are greatly appreciated and will go towards supporting the Roseville Police Activities League (RPAL). Donations can be made before or during the event.
Join us for this special community gathering and support a meaningful cause. Whether playing on the field or cheering from the sidelines, we can’t wait to see you at the 2024 Roze Bowl on November 29th at Mahany All-Weather Field!

--------------------- Flag Football Rules -----------------------
OVERVIEW
Players consist of 7 players on the field for each team at a time
Two 20-minute halves with a running clock until the last 2 minutes of each half
Each team has a total of 3 timeouts per game; 30 second timeouts (Clock will be stopped)
First down is every second cone
Ball is spotted where the hips are located when the flag is pulled
Field boundary line is considered in-bounds
Shirts must be tucked in
Flag guarding will result in 5 steps back from the spot of the penalty and play will continue with no positive yards for the offense
All defenders must be lined 5 yards off the line of scrimmage (no bump & run)
Rusher must be 7 yards off the line of scrimmage at all times
Defense is only allowed 1 blitz per series - If blitz is yelled by the defense and they do not blitz it still counts, and they lose a blitz.
Blocking results in loss of down and a penalty of 5 steps back
Defensive pass interference results in a spot foul
Offensive pass interference results in a loss of down and a 5-step penalty
Touchdowns are worth 6 points.
PAT 1 extra point after a touchdown is scored (ball spotted on 10-yard line for extra pt)
Dead ball on all fumbles
Quarterbacks cannot snap the ball to themselves
Quarterbacks cannot run the ball / they will have 7 seconds to pass
Ties in finals will result in a sudden death. First team to score wins.
TEAM SIZE/COED RULES
Rosters are limited to 16 people.
Players are allowed to play on only 1 team during the games – All Rosters are final
Eligible receivers must be on the playing field before the cadence is started.
If a team is found to be playing with an illegal participant in playoffs, the game will be forfeited immediately, and the opposing team is awarded the win. This must be brought to the attention of the referees during the game and cannot be protested afterward.
TIME
Play will be divided into two 20-minute halves. Teams flip flop direction, and the team that started the game on defense will start the second half on offense. There will be a running clock maintained by a referee except for the final 2 minutes of each half. During the first 18 minutes of each half the clock runs continuously with the exception of time-outs or serious injury. During the final 2 minutes of each half, the referee shall stop the game clock if:
an incomplete pass is thrown
a player ends play by going out of bounds
either team scores (clock will remain off until the opposing team snaps the ball after the extra point attempt; the clock does not run during extra points)
change of possession
a penalty which must be marked off occurs
A team calls a time out. The clock does stop momentarily on first downs during the final minutes of each half until the ball is spotted.
For the entire game, the offensive team has 20 seconds to snap the ball once the referee spots the ball. The penalty is 5 steps and replay the down.
Delay of game results in a penalty of 5 steps, consecutive intentional delay of games will result in a 10-step penalty and loss of down
If a team is trailing by 16 or more points in the final minute, then the clock will continue to run
FIRST DOWN
Each team shall have 4 downs to either score or earn another 1st down. 1st downs are achieved when a team crosses two markers based on their original field position. If a team fails to score or earn a first down, possession will go to the other team. Offensive teams may elect to punt on 4th down.
PUNT
A punt must be declared before the snap of the ball. All punts are “free” punts and will be spotted on the opponents 15-yard line.
CONTINUANCE OF PLAY
Play shall continue UNTIL:
Ball-carrier has at least one flag pulled by an opponent (see flag specifics for the few exceptions/additions concerning flag pulling)
Ball-carrier leaves the field of play
Ball-carrier scores
Ball touches the ground as a result of a fumble, punt or incomplete pass (the ball is not an extension of the arm. If the ball is pinned between the ground and the ball carriers hand, the play is dead)
Ball-carrier’s knee touches the ground
Play is stopped by referee
SPOT OF THE BALL
The ball will be spotted where the hips are at the time that the ball carrier’s flag is pulled. If the hips cross the plane of the goal line before the ball carrier’s flag has been pulled it will result in a touchdown.
Receivers need only one foot in bounds for a reception.
TURNOVERS
A change of possession can only occur due to downs or an interception.
A fumble is NOT a turnover. The ball will be spotted where it hit the ground, however yards cannot be gained due to a forward fumble.
DEFENSIVE RUSHING
The rush will be as follows: ALL rushers must be 7 yards off the ball at the line of scrimmage at which point the rusher is allowed to rush the QB as soon as the ball is snapped. Once the quarterback releases the ball (hand-off or lateral), the defense may automatically rush. There is no contact at or behind the line of scrimmage and no shielding with movement.
A defensive player (pass rusher or other) cannot line up directly in front of the center/snapper. They must line up to either one side or the other of the center or 7 yards off the line of scrimmage, allowing for the center to release from the line without contact.
BLITZ
Defense can only blitz once per series. Blitz Must be yelled out by the player crossing the line within the first step. If a Blitz is called and defense does not have one remaining, play will continue and the offense has an option of a 5-step penalty and replay the down, or the play itself. If a blitz is yelled by the defense and they do not blitz it still counts and they lose a blitz. Defense cannot attempt to deceive offense by yelling in blitz situations. Team will receive warning; any subsequent infraction will result in 5 step penalty.
SAFETY
A safety will be scored if a player:
1. is tagged down in their own end zone 2. runs out of bounds in their own end zone 3. snaps the ball out of the end zone 4. if the offense fumbles the ball in their own end zone
As a result, the team on defense receives 2 points, and will be awarded possession at their own 10-yard line. Also, a player having intercepted a pass in the end zone cannot be tagged in the end zone for a safety unless he/she has previously crossed the plane of the end zone with the ball.
PENALTIES
Remember: Some acceptable incidental contact will occur while running routes and within the normal course of play, and will not be called.
Offsides/Illegal or Early Rush (Offensive & Defensive): • 5 paces/yards, Illegal Motion: • Players may not be in motion towards the line of scrimmage when the ball is snapped. This will result in a dead ball, five yard penalty and repeat the down.
Offensive Picking/Interference: • The offensive team may not initiate a pick/block while in motion. 5 pace/yard penalty from the line of scrimmage, loss of down (i.e. if it was 1st down during the penalty, it is now 2nd down). If a catch is made after a clear pick, it will be ruled no catch, 5 pace/yard penalty from line of scrimmage, and loss of down.
Unnecessary Roughness: • This behavior will result in an added 10 pace/yard penalty from point of the infraction and automatic 1st down. Extreme roughness will result in ejection from the game and potential suspension from the league if deemed necessary by the referee and the league staff.
Defensive Pass Interference: • Ball is spotted at the point of the infraction and offense is awarded an automatic 1st down. If the pass interference is in the end-zone, the ball comes out to the 1 pace/yard line and it will be 1st down.
Holding: • 5 pace/yard penalty from line of scrimmage, replay down. Offense can accept or decline the penalty.
Defensive Checking: • 5 pace/yard penalty from line of scrimmage, replay down. The “bump and run” will not be allowed. No player may initiate contact at the line of scrimmage. There is no 5 yard Bump Zone.
Intentional Grounding: • This penalty will be called when a passer facing an imminent loss of yardage because of pressure from the defense, throws a forward pass, without a realistic chance of completion. This will result in a loss of down (i.e. if it was 1st down during the penalty, it is now 2nd down). The ball is spotted at the point of infraction (QB’s point of release).
Miscellaneous:
• One person must call the cadence and receive the If the player calling the cadence does not receive the snap, the play will not stand and result in a 5 pace/yard penalty and repeat of the down . snap – violation of this will result in a 5 pace/yard penalty and repeat of down. • Silent snaps will not be allowed – violation of this will result in a 5 pace/yard penalty and repeat of down. • The QB may not be in motion and then receive the snap – this will result in a 5 pace/yard penalty and repeat of down. • If the QB crosses the line of scrimmage and then throws a forward pass the defense can either decline the penalty or it will be a 5 pace/yard penalty from the line of scrimmage and loss of down (i.e. if it was 1st down during the penalty, it is now 2nd down). If any part of the QB’s body is on or behind the line of scrimmage, it is a legal forward pass. • If the ball hits the ground on the snap for either a pass or running play, the play is “dead”, the ball is spotted where it hit the ground, and it is a loss of down (i.e. if it was 1st down during the bad snap, it is now 2nd down). • The QB may NOT snap the ball to him/herself. If the QB does snap to him/herself, play will stop immediately and it will result in a five-yard penalty and repeat the down. • Loss of down penalties, which occur on fourth down, will result in change of possession.
Receivers intentionally leaving the field of play are ineligible to receive a pass. This includes the back of the end zone.
FLAG SPECIFICS
1) NO FLAG GUARDING. This will result in a 5 paces/yard penalty from the spot of infraction (the play will continue like an illegal forward pass, the defense can either decline the penalty or it will be a 5 pace/yard penalty from the point of the infraction and loss of down (i.e. if it was 1st down during the penalty, it is now 2nd down). Defensive player returning an interception, who flag guards, will be penalized 5 paces/yards from the spot of infraction. 2) Shirt must be tucked in and flags must be securely attached. Loose hanging articles (i.e. sweatshirts, long T-shirts, etc.) that are held/ripped will not result in a holding penalty, unless in ref’s eyes the player was not attempting to go for flag. 3) Any ball-carrier whose flags are (in ref’s opinion) not accessible to be pulled will be down at 1st point of contact with the defense. 4) Any ball-carrier who has a flag or both flags missing for whatever reason (falls out, accidentally pulled before reception, not noticed before snap, etc.) will be down at the first point of contact. 5) Players may leave their feet to pull flag. 6) Spin moves will be allowed.
SIDELINES
Outside sidelines will be used for both teams, middle/shared sideline will be for referees only, and no one else is permitted to sit or stand in between. Players must substitute from the outside sideline only.
Players on the sideline must remain behind 10-yard line markers on either end to allow the referee a view of the end zone. Players are also not permitted to stand behind either end zone.
OVERTIME
In the case of a tie at the end of regulation in a finals game, the game will go to overtime and end in a sudden death score! Team who wins the coin toss decides if they want the ball or defer. The game will be decided when the first team scores!
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Event Venue & Nearby Stays

Mahany Park, 1545 Pleasant Grove Blvd, Roseville, CA 95747-6919, United States,Roseville, California

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